diff options
| author | Dana Jansens <danakj@orodu.net> | 2003-03-21 18:42:39 +0000 |
|---|---|---|
| committer | Dana Jansens <danakj@orodu.net> | 2003-03-21 18:42:39 +0000 |
| commit | a52a6d96d701c993896f276e4198003317632aaf (patch) | |
| tree | be2f51e6a433d1fdf9a7c8248b343cb3f6297212 /otk/rendertexture.hh | |
| parent | a36c7543d4eedaa9e10bfd9f4d9b81279b1bb7e6 (diff) | |
rm the old code including the .pys and the c++ shit
Diffstat (limited to 'otk/rendertexture.hh')
| -rw-r--r-- | otk/rendertexture.hh | 169 |
1 files changed, 0 insertions, 169 deletions
diff --git a/otk/rendertexture.hh b/otk/rendertexture.hh deleted file mode 100644 index 54fbd9c2..00000000 --- a/otk/rendertexture.hh +++ /dev/null @@ -1,169 +0,0 @@ -// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*- -#ifndef __rendertexture_hh -#define __rendertexture_hh - -#include "rendercolor.hh" - -namespace otk { - -//! Superclass for all the Textures -class RenderTexture { -public: - enum ReliefType { - Flat, - Raised, - Sunken - }; - enum BevelType { - Bevel1, - Bevel2 - }; - enum GradientType { - Solid, - Horizontal, - Vertical, - Diagonal, - CrossDiagonal, - PipeCross, - Rectangle, - Pyramid, - Elliptic - }; - -private: - int _screen; - - //! If true, the texture is not rendered at all, so all options are ignored - bool _parent_relative; - //! The relief type of the texture - ReliefType _relief; - //! The way the bevel should be drawn - BevelType _bevel; - //! If a flat border is drawn on the outside, ignored for all ReliefType - //! values except ReliefType::Flat - bool _border; - //! The type of gradient to fill the texture with (if any) - GradientType _gradient; - //! If interlace lines should be drawn over the texture - bool _interlaced; - - //! The base color for the texture, the only color when the texture is solid. - //! This must always be defined - const RenderColor *_color; - //! The secondary color for a gradient texture. - //! This is only defined for gradients - const RenderColor *_secondary_color; - //! The shadow color for the bevel. This must be defined if - //! RenderTexture::_relief is not RenderTexture::ReliefType::Flat - const RenderColor *_bevel_dark_color; - //! The light color for the bevel. This must be defined if - //! RenderTexture::_relief is not RenderTexture::ReliefType::Flat - const RenderColor *_bevel_light_color; - //! The color for the flat border if RenderTexture::_border is true. This - //! must be defined if it is true - const RenderColor *_border_color; - //! The color for the interlace lines if RenderTexture. This must be defined - //! if it is true - const RenderColor *_interlace_color; - -public: - RenderTexture(int screen, - bool parent_relative, ReliefType relief, BevelType bevel, - bool border, GradientType gradient, bool interlaced, - const RGB &color, - const RGB &secondary_color, - const RGB &border_color, - const RGB &interlace_color) - : _screen(screen), - _parent_relative(parent_relative), - _relief(relief), - _bevel(bevel), - _border(border), - _gradient(gradient), - _interlaced(interlaced), - _color(new RenderColor(screen, color)), - _secondary_color(new RenderColor(screen, secondary_color)), - _bevel_dark_color(0), - _bevel_light_color(0), - _border_color(new RenderColor(screen, border_color)), - _interlace_color(new RenderColor(screen, interlace_color)) - { - if (_relief != Flat) { - unsigned char r, g, b; - - // calculate the light bevel color - r = _color->red() + _color->red() / 2; - g = _color->green() + _color->green() / 2; - b = _color->blue() + _color->blue() / 2; - // watch for wraparound - if (r < _color->red()) r = 0xff; - if (g < _color->green()) g = 0xff; - if (b < _color->blue()) b = 0xff; - _bevel_dark_color = new RenderColor(screen, r, g, b); - - // calculate the dark bevel color - r = _color->red() / 4 + _color->red() / 2; - g = _color->green() / 4 + _color->green() / 2; - b = _color->blue() / 4 + _color->blue() / 2; - _bevel_light_color = new RenderColor(screen, r, g, b); - } - - assert(_relief == Flat || (_bevel_dark_color && _bevel_light_color)); - //assert(!_border || _border_color); - //assert(!_interlaced || _interlace_color); - assert(_color); - assert(_secondary_color); - assert(_border_color); - assert(_interlace_color); - } - - virtual ~RenderTexture() { - delete _color; - delete _secondary_color; - if (_bevel_dark_color) delete _bevel_dark_color; - if (_bevel_dark_color) delete _bevel_light_color; - delete _border_color; - delete _interlace_color; - } - - //! If true, the texture is not rendered at all, so all options are ignored - inline bool parentRelative() const { return _parent_relative; } - //! The relief type of the texture - inline ReliefType relief() const { return _relief; } - //! The way the bevel should be drawn - inline BevelType bevel() const { return _bevel; } - //! If a flat border is drawn on the outside, ignored for all ReliefType - //! values except ReliefType::Flat - inline bool border() const { return _border; } - //! The type of gradient to fill the texture with (if any) - inline GradientType gradient() const { return _gradient; } - //! If interlace lines should be drawn over the texture - inline bool interlaced() const { return _interlaced; } - - //! The base color for the texture, the only color when the texture is solid. - //! This must always be defined - inline const RenderColor& color() const { return *_color; } - //! The secondary color for gradient textures. - //! This is only defined for gradients - inline const RenderColor& secondary_color() const - { return *_secondary_color; } - //! The shadow color for the bevel. This must be defined if - //! RenderTexture::_relief is not RenderTexture::ReliefType::Flat - inline const RenderColor& bevelDarkColor() const - { return *_bevel_dark_color; } - //! The light color for the bevel. This must be defined if - //! RenderTexture::)relief is not RenderTexture::ReliefType::Flat - inline const RenderColor& bevelLightColor() const - { return *_bevel_light_color; } - //! The color for the flat border if RenderTexture::_border is true. This - //! must be defined if it is true - inline const RenderColor& borderColor() const { return *_border_color; } - //! The color for the interlace lines if RenderTexture. This must be defined - //! if it is true - inline const RenderColor& interlaceColor() const - { return *_interlace_color; } -}; - -} - -#endif // __rendertexture_hh |
