diff options
| author | Mikael Magnusson <mikachu@comhem.se> | 2008-02-14 10:51:35 +0100 |
|---|---|---|
| committer | Mikael Magnusson <mikachu@comhem.se> | 2008-02-14 19:43:02 +0100 |
| commit | 1124d1036984f920dcd5b2caec9ff8fe2d788b8a (patch) | |
| tree | 6e0c626f33ee58e5888ceb4a11608f2103a34d16 /render/font.c | |
| parent | bbf0eed8d146602e81e64e9bc6d1c451c260b52f (diff) | |
| parent | f1f61ff703db72cc1db7f834c9cb45616d55da10 (diff) | |
Merge branch 'backport' into work
Diffing against the old work branch where most of the changes
in backport were cherry-picked from indicates this should be
alright. (0de9097017d4d1991388a35e380a57dc1135b431)
Diffstat (limited to 'render/font.c')
| -rw-r--r-- | render/font.c | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/render/font.c b/render/font.c index 5ccfb8fd..583c9f7d 100644 --- a/render/font.c +++ b/render/font.c @@ -285,9 +285,20 @@ void RrFontDraw(XftDraw *d, RrTextureText *t, RrRect *area) } if (t->shadow_offset_x || t->shadow_offset_y) { - c.color.red = t->shadow_color->r | t->shadow_color->r << 8; - c.color.green = t->shadow_color->g | t->shadow_color->g << 8; - c.color.blue = t->shadow_color->b | t->shadow_color->b << 8; + /* From nvidia's readme (chapter 23): + + When rendering to a 32-bit window, keep in mind that the X RENDER + extension, used by most composite managers, expects "premultiplied + alpha" colors. This means that if your color has components (r,g,b) + and alpha value a, then you must render (a*r, a*g, a*b, a) into the + target window. + */ + c.color.red = (t->shadow_color->r | t->shadow_color->r << 8) * + t->shadow_alpha / 255; + c.color.green = (t->shadow_color->g | t->shadow_color->g << 8) * + t->shadow_alpha / 255; + c.color.blue = (t->shadow_color->b | t->shadow_color->b << 8) * + t->shadow_alpha / 255; c.color.alpha = 0xffff * t->shadow_alpha / 255; c.pixel = t->shadow_color->pixel; |
