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authorMikael Magnusson <mikachu@comhem.se>2008-02-14 10:51:35 +0100
committerMikael Magnusson <mikachu@comhem.se>2008-02-14 19:43:02 +0100
commit1124d1036984f920dcd5b2caec9ff8fe2d788b8a (patch)
tree6e0c626f33ee58e5888ceb4a11608f2103a34d16 /render/font.c
parentbbf0eed8d146602e81e64e9bc6d1c451c260b52f (diff)
parentf1f61ff703db72cc1db7f834c9cb45616d55da10 (diff)
Merge branch 'backport' into work
Diffing against the old work branch where most of the changes in backport were cherry-picked from indicates this should be alright. (0de9097017d4d1991388a35e380a57dc1135b431)
Diffstat (limited to 'render/font.c')
-rw-r--r--render/font.c17
1 files changed, 14 insertions, 3 deletions
diff --git a/render/font.c b/render/font.c
index 5ccfb8fd..583c9f7d 100644
--- a/render/font.c
+++ b/render/font.c
@@ -285,9 +285,20 @@ void RrFontDraw(XftDraw *d, RrTextureText *t, RrRect *area)
}
if (t->shadow_offset_x || t->shadow_offset_y) {
- c.color.red = t->shadow_color->r | t->shadow_color->r << 8;
- c.color.green = t->shadow_color->g | t->shadow_color->g << 8;
- c.color.blue = t->shadow_color->b | t->shadow_color->b << 8;
+ /* From nvidia's readme (chapter 23):
+
+ When rendering to a 32-bit window, keep in mind that the X RENDER
+ extension, used by most composite managers, expects "premultiplied
+ alpha" colors. This means that if your color has components (r,g,b)
+ and alpha value a, then you must render (a*r, a*g, a*b, a) into the
+ target window.
+ */
+ c.color.red = (t->shadow_color->r | t->shadow_color->r << 8) *
+ t->shadow_alpha / 255;
+ c.color.green = (t->shadow_color->g | t->shadow_color->g << 8) *
+ t->shadow_alpha / 255;
+ c.color.blue = (t->shadow_color->b | t->shadow_color->b << 8) *
+ t->shadow_alpha / 255;
c.color.alpha = 0xffff * t->shadow_alpha / 255;
c.pixel = t->shadow_color->pixel;