diff options
| author | Dana Jansens <danakj@orodu.net> | 2003-06-20 07:58:51 +0000 |
|---|---|---|
| committer | Dana Jansens <danakj@orodu.net> | 2003-06-20 07:58:51 +0000 |
| commit | 3f32dfa87e08556d7f6a58efab9b7479e515be26 (patch) | |
| tree | 95aba7a2acfefeab50b6f98b6dcad92f4c0a53c7 /render/render.c | |
| parent | 49268650b4564def10eeb0d21d5c0dffa4972857 (diff) | |
this is going to break the kernel/ building.
lots of modifications to the render API, prefixing everything, making proper
names for everything. the structures are not hidden/opaque yet, but the naming scheme of the public API works much better now.
Diffstat (limited to 'render/render.c')
| -rw-r--r-- | render/render.c | 361 |
1 files changed, 112 insertions, 249 deletions
diff --git a/render/render.c b/render/render.c index b2575c63..f2a0572f 100644 --- a/render/render.c +++ b/render/render.c @@ -1,7 +1,6 @@ #include <X11/Xlib.h> #include <X11/Xutil.h> -#include <glib.h> #include "render.h" #include "gradient.h" #include "font.h" @@ -9,157 +8,16 @@ #include "color.h" #include "image.h" #include "theme.h" -#include "kernel/openbox.h" + +#include <glib.h> #ifdef HAVE_STDLIB_H # include <stdlib.h> #endif -int render_depth; -XVisualInfo render_visual_info; - -Visual *render_visual; -Colormap render_colormap; - -int render_red_offset = 0, render_green_offset = 0, render_blue_offset = 0; -int render_red_shift, render_green_shift, render_blue_shift; -int render_red_mask, render_green_mask, render_blue_mask; - - -void render_startup(void) -{ - render_depth = DefaultDepth(ob_display, ob_screen); - render_visual = DefaultVisual(ob_display, ob_screen); - render_colormap = DefaultColormap(ob_display, ob_screen); - - switch (render_visual->class) { - case TrueColor: - truecolor_startup(); - break; - case PseudoColor: - case StaticColor: - case GrayScale: - case StaticGray: - pseudocolor_startup(); - break; - default: - g_critical("unsupported visual class.\n"); - exit(EXIT_FAILURE); - } -} - -void truecolor_startup(void) -{ - unsigned long red_mask, green_mask, blue_mask; - XImage *timage = NULL; - - timage = XCreateImage(ob_display, render_visual, render_depth, - ZPixmap, 0, NULL, 1, 1, 32, 0); - g_assert(timage != NULL); - /* find the offsets for each color in the visual's masks */ - render_red_mask = red_mask = timage->red_mask; - render_green_mask = green_mask = timage->green_mask; - render_blue_mask = blue_mask = timage->blue_mask; - - render_red_offset = 0; - render_green_offset = 0; - render_blue_offset = 0; - - while (! (red_mask & 1)) { render_red_offset++; red_mask >>= 1; } - while (! (green_mask & 1)) { render_green_offset++; green_mask >>= 1; } - while (! (blue_mask & 1)) { render_blue_offset++; blue_mask >>= 1; } - - render_red_shift = render_green_shift = render_blue_shift = 8; - while (red_mask) { red_mask >>= 1; render_red_shift--; } - while (green_mask) { green_mask >>= 1; render_green_shift--; } - while (blue_mask) { blue_mask >>= 1; render_blue_shift--; } - XFree(timage); -} +static void pixel32_to_pixmap(RrAppearance *l, gint x, gint y, gint w, gint h); -void pseudocolor_startup(void) -{ - XColor icolors[256]; - int tr, tg, tb, n, r, g, b, i, incolors, ii; - unsigned long dev; - int cpc, _ncolors; - g_message("Initializing PseudoColor RenderControl\n"); - - /* determine the number of colors and the bits-per-color */ - pseudo_bpc = 2; /* XXX THIS SHOULD BE A USER OPTION */ - g_assert(pseudo_bpc >= 1); - _ncolors = pseudo_ncolors(); - - if (_ncolors > 1 << render_depth) { - g_warning("PseudoRenderControl: Invalid colormap size. Resizing.\n"); - pseudo_bpc = 1 << (render_depth/3) >> 3; - _ncolors = 1 << (pseudo_bpc * 3); - } - - /* build a color cube */ - pseudo_colors = malloc(_ncolors * sizeof(XColor)); - cpc = 1 << pseudo_bpc; /* colors per channel */ - - for (n = 0, r = 0; r < cpc; r++) - for (g = 0; g < cpc; g++) - for (b = 0; b < cpc; b++, n++) { - tr = (int)(((float)(r)/(float)(cpc-1)) * 0xFF); - tg = (int)(((float)(g)/(float)(cpc-1)) * 0xFF); - tb = (int)(((float)(b)/(float)(cpc-1)) * 0xFF); - pseudo_colors[n].red = tr | tr << 8; - pseudo_colors[n].green = tg | tg << 8; - pseudo_colors[n].blue = tb | tb << 8; - pseudo_colors[n].flags = DoRed|DoGreen|DoBlue; /* used to track - allocation */ - } - - /* allocate the colors */ - for (i = 0; i < _ncolors; i++) - if (!XAllocColor(ob_display, render_colormap, &pseudo_colors[i])) - pseudo_colors[i].flags = 0; /* mark it as unallocated */ - - /* try allocate any colors that failed allocation above */ - - /* get the allocated values from the X server (only the first 256 XXX why!?) - */ - incolors = (((1 << render_depth) > 256) ? 256 : (1 << render_depth)); - for (i = 0; i < incolors; i++) - icolors[i].pixel = i; - XQueryColors(ob_display, render_colormap, icolors, incolors); - - /* try match unallocated ones */ - for (i = 0; i < _ncolors; i++) { - if (!pseudo_colors[i].flags) { /* if it wasn't allocated... */ - unsigned long closest = 0xffffffff, close = 0; - for (ii = 0; ii < incolors; ii++) { - /* find deviations */ - r = (pseudo_colors[i].red - icolors[ii].red) & 0xff; - g = (pseudo_colors[i].green - icolors[ii].green) & 0xff; - b = (pseudo_colors[i].blue - icolors[ii].blue) & 0xff; - /* find a weighted absolute deviation */ - dev = (r * r) + (g * g) + (b * b); - - if (dev < closest) { - closest = dev; - close = ii; - } - } - - pseudo_colors[i].red = icolors[close].red; - pseudo_colors[i].green = icolors[close].green; - pseudo_colors[i].blue = icolors[close].blue; - pseudo_colors[i].pixel = icolors[close].pixel; - - /* try alloc this closest color, it had better succeed! */ - if (XAllocColor(ob_display, render_colormap, &pseudo_colors[i])) - pseudo_colors[i].flags = DoRed|DoGreen|DoBlue; /* mark as alloced */ - else - g_assert(FALSE); /* wtf has gone wrong, its already alloced for - chissake! */ - } - } -} - -void paint(Window win, Appearance *l, int w, int h) +void RrPaint(RrAppearance *l, Window win, gint w, gint h) { int i, transferred = 0, sw; pixel32 *source, *dest; @@ -173,7 +31,9 @@ void paint(Window win, Appearance *l, int w, int h) if (resized) { oldp = l->pixmap; /* save to free after changing the visible pixmap */ - l->pixmap = XCreatePixmap(ob_display, ob_root, w, h, render_depth); + l->pixmap = XCreatePixmap(RrDisplay(l->inst), + RrRootWindow(l->inst), + w, h, RrDepth(l->inst)); } else oldp = None; @@ -183,14 +43,14 @@ void paint(Window win, Appearance *l, int w, int h) if (l->xftdraw != NULL) XftDrawDestroy(l->xftdraw); - l->xftdraw = XftDrawCreate(ob_display, l->pixmap, render_visual, - render_colormap); + l->xftdraw = XftDrawCreate(RrDisplay(l->inst), l->pixmap, + RrVisual(l->inst), RrColormap(l->inst)); g_assert(l->xftdraw != NULL); g_free(l->surface.pixel_data); l->surface.pixel_data = g_new(pixel32, w * h); - if (l->surface.grad == Background_ParentRelative) { + if (l->surface.grad == RR_SURFACE_PARENTREL) { g_assert (l->surface.parent); g_assert (l->surface.parent->w); @@ -201,20 +61,20 @@ void paint(Window win, Appearance *l, int w, int h) for (i = 0; i < h; i++, source += sw, dest += w) { memcpy(dest, source, w * sizeof(pixel32)); } - } - else if (l->surface.grad == Background_Solid) + } else if (l->surface.grad == RR_SURFACE_SOLID) gradient_solid(l, 0, 0, w, h); - else gradient_render(&l->surface, w, h); + else + gradient_render(&l->surface, w, h); RECT_SET(tarea, 0, 0, w, h); - if (l->surface.grad != Background_ParentRelative) { - if (l->surface.relief != Flat) { + if (l->surface.grad != RR_SURFACE_PARENTREL) { + if (l->surface.relief != RR_RELIEF_FLAT) { switch (l->surface.bevel) { - case Bevel1: + case RR_BEVEL_1: tarea.x += 1; tarea.y += 1; tarea.width -= 2; tarea.height -= 2; break; - case Bevel2: + case RR_BEVEL_2: tarea.x += 2; tarea.y += 2; tarea.width -= 4; tarea.height -= 4; break; @@ -227,33 +87,32 @@ void paint(Window win, Appearance *l, int w, int h) for (i = 0; i < l->textures; i++) { switch (l->texture[i].type) { - case NoTexture: + case RR_TEXTURE_NONE: break; - case Text: + case RR_TEXTURE_TEXT: if (!transferred) { transferred = 1; - if (l->surface.grad != Background_Solid) - pixel32_to_pixmap(l->surface.pixel_data, - l->pixmap, 0, 0, w, h); + if (l->surface.grad != RR_SURFACE_SOLID) + pixel32_to_pixmap(l, 0, 0, w, h); } if (l->xftdraw == NULL) { - l->xftdraw = XftDrawCreate(ob_display, l->pixmap, - render_visual, render_colormap); + l->xftdraw = XftDrawCreate(RrDisplay(l->inst), l->pixmap, + RrVisual(l->inst), + RrColormap(l->inst)); } font_draw(l->xftdraw, &l->texture[i].data.text, &tarea); break; - case Bitmask: + case RR_TEXTURE_MASK: if (!transferred) { transferred = 1; - if (l->surface.grad != Background_Solid) - pixel32_to_pixmap(l->surface.pixel_data, - l->pixmap, 0, 0, w, h); + if (l->surface.grad != RR_SURFACE_SOLID) + pixel32_to_pixmap(l, 0, 0, w, h); } if (l->texture[i].data.mask.color->gc == None) color_allocate_gc(l->texture[i].data.mask.color); - mask_draw(l->pixmap, &l->texture[i].data.mask, &tarea); + RrPixmapMaskDraw(l->pixmap, &l->texture[i].data.mask, &tarea); break; - case RGBA: + case RR_TEXTURE_RGBA: image_draw(l->surface.pixel_data, &l->texture[i].data.rgba, &tarea); break; @@ -262,47 +121,34 @@ void paint(Window win, Appearance *l, int w, int h) if (!transferred) { transferred = 1; - if (l->surface.grad != Background_Solid) - pixel32_to_pixmap(l->surface.pixel_data, l->pixmap, 0, 0, w, h); + if (l->surface.grad != RR_SURFACE_SOLID) + pixel32_to_pixmap(l, 0, 0, w, h); } - XSetWindowBackgroundPixmap(ob_display, win, l->pixmap); - XClearWindow(ob_display, win); - if (oldp) XFreePixmap(ob_display, oldp); + XSetWindowBackgroundPixmap(RrDisplay(l->inst), win, l->pixmap); + XClearWindow(RrDisplay(l->inst), win); + if (oldp) XFreePixmap(RrDisplay(l->inst), oldp); } -void render_shutdown(void) +RrAppearance *RrAppearanceNew(const RrInstance *inst, gint numtex) { -} + RrAppearance *out; -Appearance *appearance_new(int numtex) -{ - Surface *p; - Appearance *out; - - out = g_new(Appearance, 1); + out = g_new0(RrAppearance, 1); + out->inst = inst; out->textures = numtex; - out->xftdraw = NULL; - if (numtex) out->texture = g_new0(Texture, numtex); - else out->texture = NULL; - out->pixmap = None; - out->w = out->h = 0; - - p = &out->surface; - p->primary = NULL; - p->secondary = NULL; - p->border_color = NULL; - p->bevel_dark = NULL; - p->bevel_light = NULL; - p->pixel_data = NULL; + if (numtex) out->texture = g_new0(RrTexture, numtex); + return out; } -Appearance *appearance_copy(Appearance *orig) +RrAppearance *RrAppearanceCopy(RrAppearance *orig) { - Surface *spo, *spc; - Appearance *copy = g_new(Appearance, 1); + RrSurface *spo, *spc; + RrAppearance *copy = g_new(RrAppearance, 1); + + copy->inst = orig->inst; spo = &(orig->surface); spc = &(copy->surface); @@ -310,33 +156,38 @@ Appearance *appearance_copy(Appearance *orig) spc->relief = spo->relief; spc->bevel = spo->bevel; if (spo->primary != NULL) - spc->primary = color_new(spo->primary->r, - spo->primary->g, - spo->primary->b); + spc->primary = RrColorNew(copy->inst, + spo->primary->r, + spo->primary->g, + spo->primary->b); else spc->primary = NULL; if (spo->secondary != NULL) - spc->secondary = color_new(spo->secondary->r, - spo->secondary->g, - spo->secondary->b); + spc->secondary = RrColorNew(copy->inst, + spo->secondary->r, + spo->secondary->g, + spo->secondary->b); else spc->secondary = NULL; if (spo->border_color != NULL) - spc->border_color = color_new(spo->border_color->r, - spo->border_color->g, - spo->border_color->b); + spc->border_color = RrColorNew(copy->inst, + spo->border_color->r, + spo->border_color->g, + spo->border_color->b); else spc->border_color = NULL; if (spo->bevel_dark != NULL) - spc->bevel_dark = color_new(spo->bevel_dark->r, - spo->bevel_dark->g, - spo->bevel_dark->b); + spc->bevel_dark = RrColorNew(copy->inst, + spo->bevel_dark->r, + spo->bevel_dark->g, + spo->bevel_dark->b); else spc->bevel_dark = NULL; if (spo->bevel_light != NULL) - spc->bevel_light = color_new(spo->bevel_light->r, - spo->bevel_light->g, - spo->bevel_light->b); + spc->bevel_light = RrColorNew(copy->inst, + spo->bevel_light->r, + spo->bevel_light->g, + spo->bevel_light->b); else spc->bevel_light = NULL; spc->interlaced = spo->interlaced; @@ -344,27 +195,28 @@ Appearance *appearance_copy(Appearance *orig) spc->pixel_data = NULL; copy->textures = orig->textures; - copy->texture = g_memdup(orig->texture, orig->textures * sizeof(Texture)); + copy->texture = g_memdup(orig->texture, + orig->textures * sizeof(RrTexture)); copy->pixmap = None; copy->xftdraw = NULL; copy->w = copy->h = 0; return copy; } -void appearance_free(Appearance *a) +void RrAppearanceFree(RrAppearance *a) { if (a) { - Surface *p; - if (a->pixmap != None) XFreePixmap(ob_display, a->pixmap); + RrSurface *p; + if (a->pixmap != None) XFreePixmap(RrDisplay(a->inst), a->pixmap); if (a->xftdraw != NULL) XftDrawDestroy(a->xftdraw); if (a->textures) g_free(a->texture); p = &a->surface; - color_free(p->primary); - color_free(p->secondary); - color_free(p->border_color); - color_free(p->bevel_dark); - color_free(p->bevel_light); + RrColorFree(p->primary); + RrColorFree(p->secondary); + RrColorFree(p->border_color); + RrColorFree(p->bevel_dark); + RrColorFree(p->bevel_light); g_free(p->pixel_data); g_free(a); @@ -372,40 +224,48 @@ void appearance_free(Appearance *a) } -void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h) +static void pixel32_to_pixmap(RrAppearance *l, gint x, gint y, gint w, gint h) { - pixel32 *scratch; + pixel32 *in, *scratch; + Pixmap out; XImage *im = NULL; - im = XCreateImage(ob_display, render_visual, render_depth, + im = XCreateImage(RrDisplay(l->inst), RrVisual(l->inst), RrDepth(l->inst), ZPixmap, 0, NULL, w, h, 32, 0); g_assert(im != NULL); + + in = l->surface.pixel_data; + out = l->pixmap; + im->byte_order = render_endian; /* this malloc is a complete waste of time on normal 32bpp as reduce_depth just sets im->data = data and returns */ scratch = g_new(pixel32, im->width * im->height); im->data = (char*) scratch; - reduce_depth(in, im); - XPutImage(ob_display, out, DefaultGC(ob_display, ob_screen), + reduce_depth(l->inst, in, im); + XPutImage(RrDisplay(l->inst), out, + DefaultGC(RrDisplay(l->inst), RrScreen(l->inst)), im, 0, 0, x, y, w, h); im->data = NULL; XDestroyImage(im); g_free(scratch); } -void appearance_minsize(Appearance *l, int *w, int *h) +void RrMinsize(RrAppearance *l, gint *w, gint *h) { - int i; - int m; + gint i; + gint m; *w = *h = 0; for (i = 0; i < l->textures; ++i) { switch (l->texture[i].type) { - case Bitmask: - *w = MAX(*w, l->texture[i].data.mask.mask->w); - *h = MAX(*h, l->texture[i].data.mask.mask->h); + case RR_TEXTURE_NONE: + break; + case RR_TEXTURE_MASK: + *w = MAX(*w, l->texture[i].data.mask.mask->width); + *h = MAX(*h, l->texture[i].data.mask.mask->height); break; - case Text: + case RR_TEXTURE_TEXT: m = font_measure_string(l->texture[i].data.text.font, l->texture[i].data.text.string, l->texture[i].data.text.shadow, @@ -416,22 +276,20 @@ void appearance_minsize(Appearance *l, int *w, int *h) l->texture[i].data.text.offset); *h += MAX(*h, m); break; - case RGBA: + case RR_TEXTURE_RGBA: *w += MAX(*w, l->texture[i].data.rgba.width); *h += MAX(*h, l->texture[i].data.rgba.height); break; - case NoTexture: - break; } } - if (l->surface.relief != Flat) { + if (l->surface.relief != RR_RELIEF_FLAT) { switch (l->surface.bevel) { - case Bevel1: + case RR_BEVEL_1: *w += 2; *h += 2; break; - case Bevel2: + case RR_BEVEL_2: *w += 4; *h += 4; break; @@ -445,35 +303,40 @@ void appearance_minsize(Appearance *l, int *w, int *h) if (*h < 1) *h = 1; } -gboolean render_pixmap_to_rgba(Pixmap pmap, Pixmap mask, - int *w, int *h, pixel32 **data) +gboolean RrPixmapToRGBA(const RrInstance *inst, + Pixmap pmap, Pixmap mask, + gint *w, gint *h, pixel32 **data) { Window xr; - int xx, xy; + gint xx, xy; guint pw, ph, mw, mh, xb, xd, i, x, y, di; XImage *xi, *xm = NULL; - if (!XGetGeometry(ob_display, pmap, &xr, &xx, &xy, &pw, &ph, &xb, &xd)) + if (!XGetGeometry(RrDisplay(inst), + pmap, &xr, &xx, &xy, &pw, &ph, &xb, &xd)) return FALSE; if (mask) { - if (!XGetGeometry(ob_display, mask, &xr, &xx, &xy, &mw, &mh, &xb, &xd)) + if (!XGetGeometry(RrDisplay(inst), mask, + &xr, &xx, &xy, &mw, &mh, &xb, &xd)) return FALSE; if (pw != mw || ph != mh || xd != 1) return FALSE; } - xi = XGetImage(ob_display, pmap, 0, 0, pw, ph, 0xffffffff, ZPixmap); + xi = XGetImage(RrDisplay(inst), pmap, + 0, 0, pw, ph, 0xffffffff, ZPixmap); if (!xi) return FALSE; if (mask) { - xm = XGetImage(ob_display, mask, 0, 0, mw, mh, 0xffffffff, ZPixmap); + xm = XGetImage(RrDisplay(inst), mask, + 0, 0, mw, mh, 0xffffffff, ZPixmap); if (!xm) return FALSE; } *data = g_new(pixel32, pw * ph); - increase_depth(*data, xi); + increase_depth(inst, *data, xi); if (mask) { /* apply transparency from the mask */ |
