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-rw-r--r--src/actions.cc6
-rw-r--r--src/actions.hh2
2 files changed, 6 insertions, 2 deletions
diff --git a/src/actions.cc b/src/actions.cc
index b83b521d..ceb55b6c 100644
--- a/src/actions.cc
+++ b/src/actions.cc
@@ -149,10 +149,12 @@ void OBActions::motionHandler(const XMotionEvent &e)
{
if (!e.same_screen) return; // this just gets stupid
+ _dx = e.x - _posqueue[0]->pos.x();
+ _dy = e.y - _posqueue[0]->pos.y();
+
// XXX: i can envision all sorts of crazy shit with this.. gestures, etc
printf("GUILE: MOTION: win %lx modifiers %u x %d y %d\n",
- (long)e.window, e.state,
- e.x - _posqueue[0]->pos.x(), e.y - _posqueue[0]->pos.y());
+ (long)e.window, e.state, _dx, _dy);
}
diff --git a/src/actions.hh b/src/actions.hh
index e57593f7..9f65f7ed 100644
--- a/src/actions.hh
+++ b/src/actions.hh
@@ -49,6 +49,8 @@ private:
Used for motion events as the starting position.
*/
ButtonPressAction *_posqueue[BUTTONS];
+ //! The delta x/y of the last motion sequence
+ int _dx, _dy;
//! Insert a button/position in the _posqueue
void insertPress(const XButtonEvent &e);