diff options
Diffstat (limited to 'otk/renderstyle.hh')
| -rw-r--r-- | otk/renderstyle.hh | 24 |
1 files changed, 18 insertions, 6 deletions
diff --git a/otk/renderstyle.hh b/otk/renderstyle.hh index 0ecb8e4d..c23d45aa 100644 --- a/otk/renderstyle.hh +++ b/otk/renderstyle.hh @@ -3,6 +3,8 @@ #define __renderstyle_hh #include "rendertexture.hh" +#include "rendercolor.hh" +#include "font.hh" #include <string> @@ -20,11 +22,15 @@ private: int _screen; std::string _file; - RenderColor *_text_focus_color; - RenderColor *_text_unfocus_color; + RenderColor *_text_color_focus; + RenderColor *_text_color_unfocus; + + RenderColor *_button_color_focus; + RenderColor *_button_color_unfocus; RenderColor *_frame_border_color; - int _frame_border_wirth; + int _frame_border_width; + RenderColor *_client_border_color_focus; RenderColor *_client_border_color_unfocus; int _client_border_width; @@ -59,8 +65,13 @@ public: inline RenderColor *textFocusColor() const { return _text_color_focus; } inline RenderColor *textUnfocusColor() const { return _text_color_unfocus; } + inline RenderColor *buttonFocusColor() const { return _button_color_focus; } + inline RenderColor *buttonUnfocusColor() const + { return _button_color_unfocus; } + inline RenderColor *frameBorderColor() const { return _frame_border_color; } - inline int frameBorderWidth() const { return _frame_border_wirth; } + inline int frameBorderWidth() const { return _frame_border_width; } + inline RenderColor *clientBorderFocusColor() const { return _client_border_color_focus; } inline RenderColor *clientBorderUnfocusColor() const @@ -75,8 +86,9 @@ public: inline RenderTexture *labelFocusBackground() const { return _label_focus; } inline RenderTexture *labelUnfocusBackground() const { return _label_unfocus;} - inline RenderTexture *handleFocusBackground() const { _handle_focus; } - inline RenderTexture *handleUnfocusBackground() const { _handle_unfocus; } + inline RenderTexture *handleFocusBackground() const { return _handle_focus; } + inline RenderTexture *handleUnfocusBackground() const + { return _handle_unfocus; } inline RenderTexture *buttonUnpressFocusBackground() const { return _button_unpress_focus; } |
