diff options
Diffstat (limited to 'plugins/resistance/resistance.c')
| -rw-r--r-- | plugins/resistance/resistance.c | 275 |
1 files changed, 275 insertions, 0 deletions
diff --git a/plugins/resistance/resistance.c b/plugins/resistance/resistance.c new file mode 100644 index 00000000..91c10c0e --- /dev/null +++ b/plugins/resistance/resistance.c @@ -0,0 +1,275 @@ +#include "kernel/dispatch.h" +#include "kernel/client.h" +#include "kernel/frame.h" +#include "kernel/stacking.h" +#include "kernel/screen.h" +#include "parser/parse.h" +#include "resistance.h" +#include <glib.h> + +static int resistance; +static gboolean resist_windows; + +static void parse_xml(xmlDocPtr doc, xmlNodePtr node, void *d) +{ + xmlNodePtr n; + + if ((n = parse_find_node("strength", node))) + resistance = parse_int(doc, n); + if ((n = parse_find_node("windows", node))) + resist_windows = parse_bool(doc, n); +} + +void plugin_setup_config() +{ + resistance = DEFAULT_RESISTANCE; + resist_windows = DEFAULT_RESIST_WINDOWS; + + parse_register("resistance", parse_xml, NULL); +} + +static void resist_move(Client *c, int *x, int *y) +{ + GList *it; + Rect *area; + int l, t, r, b; /* requested edges */ + int al, at, ar, ab; /* screen area edges */ + int cl, ct, cr, cb; /* current edges */ + int w, h; /* current size */ + Client *snapx = NULL, *snapy = NULL; + + w = c->frame->area.width; + h = c->frame->area.height; + + l = *x; + t = *y; + r = l + w - 1; + b = t + h - 1; + + cl = c->frame->area.x; + ct = c->frame->area.y; + cr = cl + c->frame->area.width - 1; + cb = ct + c->frame->area.height - 1; + + /* snap to other clients */ + if (resist_windows) + for (it = stacking_list; it != NULL; it = it->next) { + Client *target; + int tl, tt, tr, tb; /* 1 past the target's edges on each side */ + + if (!WINDOW_IS_CLIENT(it->data)) + continue; + target = it->data; + /* don't snap to self or non-visibles */ + if (!target->frame->visible || target == c) continue; + + tl = target->frame->area.x - 1; + tt = target->frame->area.y - 1; + tr = tl + target->frame->area.width + 1; + tb = tt + target->frame->area.height + 1; + + /* snapx and snapy ensure that the window snaps to the top-most + window edge available, without going all the way from + bottom-to-top in the stacking list + */ + if (snapx == NULL) { + if (ct < tb && cb > tt) { + if (cl >= tr && l < tr && l >= tr - resistance) + *x = tr, snapx = target; + else if (cr <= tl && r > tl && r <= tl + resistance) + *x = tl - w + 1, snapx = target; + if (snapx != NULL) { + /* try to corner snap to the window */ + if (ct > tt && t <= tt && t > tt - resistance) + *y = tt + 1, snapy = target; + else if (cb < tb && b >= tb && b < tb + resistance) + *y = tb - h, snapy = target; + } + } + } + if (snapy == NULL) { + if (cl < tr && cr > tl) { + if (ct >= tb && t < tb && t >= tb - resistance) + *y = tb, snapy = target; + else if (cb <= tt && b > tt && b <= tt + resistance) + *y = tt - h + 1, snapy = target; + if (snapy != NULL) { + /* try to corner snap to the window */ + if (cl > tl && l <= tl && l > tl - resistance) + *x = tl + 1, snapx = target; + else if (cr < tr && r >= tr && r < tr + resistance) + *x = tr - w, snapx = target; + } + } + } + + if (snapx && snapy) break; + } + + /* get the screen boundaries */ + area = screen_area(c->desktop); + al = area->x; + at = area->y; + ar = al + area->width - 1; + ab = at + area->height - 1; + + /* snap to screen edges */ + if (cl >= al && l < al && l >= al - resistance) + *x = al; + else if (cr <= ar && r > ar && r <= ar + resistance) + *x = ar - w + 1; + if (ct >= at && t < at && t >= at - resistance) + *y = at; + else if (cb <= ab && b > ab && b < ab + resistance) + *y = ab - h + 1; +} + +static void resist_size(Client *c, int *w, int *h, Corner corn) +{ + GList *it; + Client *target; /* target */ + int l, t, r, b; /* my left, top, right and bottom sides */ + int dlt, drb; /* my destination left/top and right/bottom sides */ + int tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides */ + Rect *area; + int al, at, ar, ab; /* screen boundaries */ + Client *snapx = NULL, *snapy = NULL; + + /* don't snap windows with size increments */ + if (c->size_inc.width > 1 || c->size_inc.height > 1) + return; + + l = c->frame->area.x; + r = l + c->frame->area.width - 1; + t = c->frame->area.y; + b = t + c->frame->area.height - 1; + + /* get the screen boundaries */ + area = screen_area(c->desktop); + al = area->x; + at = area->y; + ar = al + area->width - 1; + ab = at + area->height - 1; + + /* snap to other windows */ + if (resist_windows) { + for (it = stacking_list; it != NULL; it = it->next) { + if (!WINDOW_IS_CLIENT(it->data)) + continue; + target = it->data; + + /* don't snap to invisibles or ourself */ + if (!target->frame->visible || target == c) continue; + + tl = target->frame->area.x; + tr = target->frame->area.x + target->frame->area.width - 1; + tt = target->frame->area.y; + tb = target->frame->area.y + target->frame->area.height - 1; + + if (snapx == NULL) { + /* horizontal snapping */ + if (t < tb && b > tt) { + switch (corn) { + case Corner_TopLeft: + case Corner_BottomLeft: + dlt = l; + drb = r + *w - c->frame->area.width; + if (r < tl && drb >= tl && drb < tl + resistance) + *w = tl - l, snapx = target; + break; + case Corner_TopRight: + case Corner_BottomRight: + dlt = l - *w + c->frame->area.width; + drb = r; + if (l > tr && dlt <= tr && dlt > tr - resistance) + *w = r - tr, snapx = target; + break; + } + } + } + + if (snapy == NULL) { + /* vertical snapping */ + if (l < tr && r > tl) { + switch (corn) { + case Corner_TopLeft: + case Corner_TopRight: + dlt = t; + drb = b + *h - c->frame->area.height; + if (b < tt && drb >= tt && drb < tt + resistance) + *h = tt - t, snapy = target; + break; + case Corner_BottomLeft: + case Corner_BottomRight: + dlt = t - *h + c->frame->area.height; + drb = b; + if (t > tb && dlt <= tb && dlt > tb - resistance) + *h = b - tb, snapy = target; + break; + } + } + } + + /* snapped both ways */ + if (snapx && snapy) break; + } + } + + /* snap to screen edges */ + + /* horizontal snapping */ + switch (corn) { + case Corner_TopLeft: + case Corner_BottomLeft: + dlt = l; + drb = r + *w - c->frame->area.width; + if (r <= ar && drb > ar && drb <= ar + resistance) + *w = ar - l + 1; + break; + case Corner_TopRight: + case Corner_BottomRight: + dlt = l - *w + c->frame->area.width; + drb = r; + if (l >= al && dlt < al && dlt >= al - resistance) + *w = r - al + 1; + break; + } + + /* vertical snapping */ + switch (corn) { + case Corner_TopLeft: + case Corner_TopRight: + dlt = t; + drb = b + *h - c->frame->area.height; + if (b <= ab && drb > ab && drb <= ab + resistance) + *h = ab - t + 1; + break; + case Corner_BottomLeft: + case Corner_BottomRight: + dlt = t - *h + c->frame->area.height; + drb = b; + if (t >= at && dlt < at && dlt >= at - resistance) + *h = b - at + 1; + break; + } +} + +static void event(ObEvent *e, void *foo) +{ + if (e->type == Event_Client_Moving) + resist_move(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1]); + else if (e->type == Event_Client_Resizing) + resist_size(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1], + e->data.c.num[2]); +} + +void plugin_startup() +{ + dispatch_register(Event_Client_Moving | Event_Client_Resizing, + (EventHandler)event, NULL); +} + +void plugin_shutdown() +{ + dispatch_register(0, (EventHandler)event, NULL); +} |
