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+// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
+#ifndef __binding_hh
+#define __binding_hh
+
+/*! @file binding.hh
+ @brief I dunno.. some binding stuff?
+*/
+
+#include <string>
+#include <vector>
+
+namespace ob {
+
+typedef struct Binding {
+ unsigned int modifiers;
+ unsigned int key;
+
+ bool operator==(struct Binding &b2) { return key == b2.key &&
+ modifiers == b2.modifiers; }
+ bool operator!=(struct Binding &b2) { return key != b2.key ||
+ modifiers != b2.modifiers; }
+ Binding(unsigned int mod, unsigned int k) { modifiers = mod; key = k; }
+} Binding;
+
+typedef struct BindingTree {
+ Binding binding;
+ std::string text;
+ int id; // the id given for the binding in add()
+ bool chain; // true if this is a chain to another key (not an action)
+
+ struct BindingTree *next_sibling; // the next binding in the tree at the same
+ // level
+ struct BindingTree *first_child; // the first child of this binding (next
+ // binding in a chained sequence).
+ BindingTree(int id) : binding(0, 0) {
+ this->id = id; chain = true; next_sibling = first_child = 0;
+ }
+ BindingTree() : binding(0, 0) {
+ this->id = -1; chain = true; next_sibling = first_child = 0;
+ }
+} BindingTree;
+
+class OBBindings {
+public:
+ //! A list of strings
+ typedef std::vector<std::string> StringVect;
+
+private:
+ BindingTree _bindings;// root nodes (these dont have siblings!)
+
+public:
+ //! Initializes an OBBinding object
+ OBBindings();
+ //! Destroys the OBBinding object
+ virtual ~OBBindings();
+
+ //! Adds a new binding
+ /*!
+ A binding will fail to be added if the binding already exists (as part of
+ a chain or not), or if any of the strings in the keylist are invalid.
+ @return true if the binding could be added; false if it could not.
+ */
+ bool add(const StringVect &keylist, int id);
+
+ //! Removes a key binding
+ /*!
+ @return The id of the binding that was removed, or '< 0' if none were
+ removed.
+ */
+ int remove(const StringVect &keylist);
+
+ //! Removes all key bindings
+ void remove_all();
+
+ //! Finds a keybinding and returns its id or '< 0' if it isn't found.
+ /*!
+ @return -1 if the keybinding was not found but does not conflict with
+ any others; -2 if the keybinding conflicts with another.
+ */
+ int find(const StringVect &keylist);
+
+ // XXX: need an exec() function or something that will be used by openbox
+ // and hold state for which chain we're in etc. (it could have a timer
+ // for reseting too...)
+
+ void display();
+};
+
+}
+
+#endif // __binding_hh