| Age | Commit message (Collapse) | Author |
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pixelData in the surface isn't reduced
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classes just for reducing the pixel32 data to the appropriate bitdepth.
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Add a new Size class.
Rect, Point, and Size are immutable classes.
Size uses *UNSIGNED* ints. This is causing me headaches * a bajillion right now, so we'll see about that.
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gradients
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added a single gradient texture type (vertical)
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all there. try use bitshifts instead of color tables in the TrueRenderControl class for finding correct rgbs. Move the image/pixmap/xftdraw into the surface class, and it maintains them, recreating them when it resizes.
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