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path: root/openbox/action.c
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/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-

   action.c for the Openbox window manager
   Copyright (c) 2006        Mikael Magnusson
   Copyright (c) 2003-2007   Dana Jansens

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   See the COPYING file for a copy of the GNU General Public License.
*/

#include "debug.h"
#include "client.h"
#include "focus.h"
#include "focus_cycle.h"
#include "moveresize.h"
#include "menu.h"
#include "prop.h"
#include "stacking.h"
#include "screen.h"
#include "action.h"
#include "openbox.h"
#include "grab.h"
#include "keyboard.h"
#include "event.h"
#include "dock.h"
#include "config.h"
#include "mainloop.h"
#include "startupnotify.h"
#include "gettext.h"

#include <glib.h>



typedef struct
{
    const gchar *name;
    void (*func)(union ActionData *);
    void (*setup)(ObAction **, ObUserAction uact);
} ActionString;

static ObAction *action_new(void (*func)(union ActionData *data))
{
    ObAction *a = g_new0(ObAction, 1);
    a->ref = 1;
    a->func = func;

    return a;
}

void action_ref(ObAction *a)
{
    ++a->ref;
}

void action_unref(ObAction *a)
{
    if (a == NULL) return;

    if (--a->ref > 0) return;

    /* deal with pointers */
    if (a->func == action_execute || a->func == action_restart)
        g_free(a->data.execute.path);
    else if (a->func == action_debug)
        g_free(a->data.debug.string);
    else if (a->func == action_showmenu)
        g_free(a->data.showmenu.name);

    g_free(a);
}

ObAction* action_copy(const ObAction *src)
{
    ObAction *a = action_new(src->func);

    a->data = src->data;

    /* deal with pointers */
    if (a->func == action_execute || a->func == action_restart)
        a->data.execute.path = g_strdup(a->data.execute.path);
    else if (a->func == action_debug)
        a->data.debug.string = g_strdup(a->data.debug.string);
    else if (a->func == action_showmenu)
        a->data.showmenu.name = g_strdup(a->data.showmenu.name);

    return a;
}

void setup_action_send_to_desktop_prev(ObAction **a, ObUserAction uact)
{
    (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.sendtodir.inter.any.interactive = TRUE;
    (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
    (*a)->data.sendtodir.linear = TRUE;
    (*a)->data.sendtodir.wrap = TRUE;
    (*a)->data.sendtodir.follow = TRUE;
}

void setup_action_send_to_desktop_next(ObAction **a, ObUserAction uact)
{
    (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.sendtodir.inter.any.interactive = TRUE;
    (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
    (*a)->data.sendtodir.linear = TRUE;
    (*a)->data.sendtodir.wrap = TRUE;
    (*a)->data.sendtodir.follow = TRUE;
}

void setup_action_send_to_desktop_left(ObAction **a, ObUserAction uact)
{
    (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.sendtodir.inter.any.interactive = TRUE;
    (*a)->data.sendtodir.dir = OB_DIRECTION_WEST;
    (*a)->data.sendtodir.linear = FALSE;
    (*a)->data.sendtodir.wrap = TRUE;
    (*a)->data.sendtodir.follow = TRUE;
}

void setup_action_send_to_desktop_right(ObAction **a, ObUserAction uact)
{
    (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.sendtodir.inter.any.interactive = TRUE;
    (*a)->data.sendtodir.dir = OB_DIRECTION_EAST;
    (*a)->data.sendtodir.linear = FALSE;
    (*a)->data.sendtodir.wrap = TRUE;
    (*a)->data.sendtodir.follow = TRUE;
}

void setup_action_send_to_desktop_up(ObAction **a, ObUserAction uact)
{
    (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.sendtodir.inter.any.interactive = TRUE;
    (*a)->data.sendtodir.dir = OB_DIRECTION_NORTH;
    (*a)->data.sendtodir.linear = FALSE;
    (*a)->data.sendtodir.wrap = TRUE;
    (*a)->data.sendtodir.follow = TRUE;
}

void setup_action_send_to_desktop_down(ObAction **a, ObUserAction uact)
{
    (*a)->data.sendtodir.inter.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.sendtodir.inter.any.interactive = TRUE;
    (*a)->data.sendtodir.dir = OB_DIRECTION_SOUTH;
    (*a)->data.sendtodir.linear = FALSE;
    (*a)->data.sendtodir.wrap = TRUE;
    (*a)->data.sendtodir.follow = TRUE;
}

void setup_action_desktop_prev(ObAction **a, ObUserAction uact)
{
    (*a)->data.desktopdir.inter.any.interactive = TRUE;
    (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
    (*a)->data.desktopdir.linear = TRUE;
    (*a)->data.desktopdir.wrap = TRUE;
}

void setup_action_desktop_next(ObAction **a, ObUserAction uact)
{
    (*a)->data.desktopdir.inter.any.interactive = TRUE;
    (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
    (*a)->data.desktopdir.linear = TRUE;
    (*a)->data.desktopdir.wrap = TRUE;
}

void setup_action_desktop_left(ObAction **a, ObUserAction uact)
{
    (*a)->data.desktopdir.inter.any.interactive = TRUE;
    (*a)->data.desktopdir.dir = OB_DIRECTION_WEST;
    (*a)->data.desktopdir.linear = FALSE;
    (*a)->data.desktopdir.wrap = TRUE;
}

void setup_action_desktop_right(ObAction **a, ObUserAction uact)
{
    (*a)->data.desktopdir.inter.any.interactive = TRUE;
    (*a)->data.desktopdir.dir = OB_DIRECTION_EAST;
    (*a)->data.desktopdir.linear = FALSE;
    (*a)->data.desktopdir.wrap = TRUE;
}

void setup_action_desktop_up(ObAction **a, ObUserAction uact)
{
    (*a)->data.desktopdir.inter.any.interactive = TRUE;
    (*a)->data.desktopdir.dir = OB_DIRECTION_NORTH;
    (*a)->data.desktopdir.linear = FALSE;
    (*a)->data.desktopdir.wrap = TRUE;
}

void setup_action_desktop_down(ObAction **a, ObUserAction uact)
{
    (*a)->data.desktopdir.inter.any.interactive = TRUE;
    (*a)->data.desktopdir.dir = OB_DIRECTION_SOUTH;
    (*a)->data.desktopdir.linear = FALSE;
    (*a)->data.desktopdir.wrap = TRUE;
}

void setup_action_movefromedge_north(ObAction **a, ObUserAction uact)
{
    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
    (*a)->data.diraction.hang = TRUE;
}

void setup_action_movefromedge_south(ObAction **a, ObUserAction uact)
{
    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
    (*a)->data.diraction.hang = TRUE;
}

void setup_action_movefromedge_east(ObAction **a, ObUserAction uact)
{
    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.diraction.direction = OB_DIRECTION_EAST;
    (*a)->data.diraction.hang = TRUE;
}

void setup_action_movefromedge_west(ObAction **a, ObUserAction uact)
{
    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.diraction.direction = OB_DIRECTION_WEST;
    (*a)->data.diraction.hang = TRUE;
}

void setup_action_movetoedge_north(ObAction **a, ObUserAction uact)
{
    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
    (*a)->data.diraction.hang = FALSE;
}

void setup_action_movetoedge_south(ObAction **a, ObUserAction uact)
{
    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
    (*a)->data.diraction.hang = FALSE;
}

void setup_action_movetoedge_east(ObAction **a, ObUserAction uact)
{
    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.diraction.direction = OB_DIRECTION_EAST;
    (*a)->data.diraction.hang = FALSE;
}

void setup_action_movetoedge_west(ObAction **a, ObUserAction uact)
{
    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.diraction.direction = OB_DIRECTION_WEST;
    (*a)->data.diraction.hang = FALSE;
}

void setup_action_growtoedge_north(ObAction **a, ObUserAction uact)
{
    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.diraction.direction = OB_DIRECTION_NORTH;
}

void setup_action_growtoedge_south(ObAction **a, ObUserAction uact)
{
    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.diraction.direction = OB_DIRECTION_SOUTH;
}

void setup_action_growtoedge_east(ObAction **a, ObUserAction uact)
{
    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.diraction.direction = OB_DIRECTION_EAST;
}

void setup_action_growtoedge_west(ObAction **a, ObUserAction uact)
{
    (*a)->data.diraction.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.diraction.direction = OB_DIRECTION_WEST;
}

void setup_action_top_layer(ObAction **a, ObUserAction uact)
{
    (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.layer.layer = 1;
}

void setup_action_normal_layer(ObAction **a, ObUserAction uact)
{
    (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.layer.layer = 0;
}

void setup_action_bottom_layer(ObAction **a, ObUserAction uact)
{
    (*a)->data.layer.any.client_action = OB_CLIENT_ACTION_ALWAYS;
    (*a)->data.layer.layer = -1;
}

void setup_action_addremove_desktop_current(ObAction **a, ObUserAction uact)
{
    (*a)->data.addremovedesktop.current = TRUE;
}

void setup_action_addremove_desktop_last(ObAction **a, ObUserAction uact)
{
    (*a)->data.addremovedesktop.current = FALSE;
}

void setup_client_action(ObAction **a, ObUserAction uact)
{
    (*a)->data.any.client_action = OB_CLIENT_ACTION_ALWAYS;
}

ActionString actionstrings[] =
{
    {
        "shadelower",
        action_shadelower,
        setup_client_action
    },
    {
        "unshaderaise",
        action_unshaderaise,
        setup_client_action
    },
    {
        "sendtodesktopnext",
        action_send_to_desktop_dir,
        setup_action_send_to_desktop_next
    },
    {
        "sendtodesktopprevious",
        action_send_to_desktop_dir,
        setup_action_send_to_desktop_prev
    },
    {
        "sendtodesktopright",
        action_send_to_desktop_dir,
        setup_action_send_to_desktop_right
    },
    {
        "sendtodesktopleft",
        action_send_to_desktop_dir,
        setup_action_send_to_desktop_left
    },
    {
        "sendtodesktopup",
        action_send_to_desktop_dir,
        setup_action_send_to_desktop_up
    },
    {
        "sendtodesktopdown",
        action_send_to_desktop_dir,
        setup_action_send_to_desktop_down
    },
    {
        "toggledockautohide",
        action_toggle_dockautohide,
        NULL
    },
    {
        "sendtotoplayer",
        action_send_to_layer,
        setup_action_top_layer
    },
    {
        "togglealwaysontop",
        action_toggle_layer,
        setup_action_top_layer
    },
    {
        "sendtonormallayer",
        action_send_to_layer,
        setup_action_normal_layer
    },
    {
        "sendtobottomlayer",
        action_send_to_layer,
        setup_action_bottom_layer
    },
    {
        "togglealwaysonbottom",
        action_toggle_layer,
        setup_action_bottom_layer
    },
    {
        "movefromedgenorth",
        action_movetoedge,
        setup_action_movefromedge_north
    },
    {
        "movefromedgesouth",
        action_movetoedge,
        setup_action_movefromedge_south
    },
    {
        "movefromedgewest",
        action_movetoedge,
        setup_action_movefromedge_west
    },
    {
        "movefromedgeeast",
        action_movetoedge,
        setup_action_movefromedge_east
    },
    {
        "movetoedgenorth",
        action_movetoedge,
        setup_action_movetoedge_north
    },
    {
        "movetoedgesouth",
        action_movetoedge,
        setup_action_movetoedge_south
    },
    {
        "movetoedgewest",
        action_movetoedge,
        setup_action_movetoedge_west
    },
    {
        "movetoedgeeast",
        action_movetoedge,
        setup_action_movetoedge_east
    },
    {
        "growtoedgenorth",
        action_growtoedge,
        setup_action_growtoedge_north
    },
    {
        "growtoedgesouth",
        action_growtoedge,
        setup_action_growtoedge_south
    },
    {
        "growtoedgewest",
        action_growtoedge,
        setup_action_growtoedge_west
    },
    {
        "growtoedgeeast",
        action_growtoedge,
        setup_action_growtoedge_east
    },
    {
        "adddesktoplast",
        action_add_desktop,
        setup_action_addremove_desktop_last
    },
    {
        "removedesktoplast",
        action_remove_desktop,
        setup_action_addremove_desktop_last
    },
    {
        "adddesktopcurrent",
        action_add_desktop,
        setup_action_addremove_desktop_current
    },
    {
        "removedesktopcurrent",
        action_remove_desktop,
        setup_action_addremove_desktop_current
    },
    {
        NULL,
        NULL,
        NULL
    }
};

/* only key bindings can be interactive. thus saith the xor.
   because of how the mouse is grabbed, mouse events dont even get
   read during interactive events, so no dice! >:) */
#define INTERACTIVE_LIMIT(a, uact) \
    if (uact != OB_USER_ACTION_KEYBOARD_KEY) \
        a->data.any.interactive = FALSE;

ObAction *action_from_string(const gchar *name, ObUserAction uact)
{
    ObAction *a = NULL;
    gboolean exist = FALSE;
    gint i;

    for (i = 0; actionstrings[i].name; i++)
        if (!g_ascii_strcasecmp(name, actionstrings[i].name)) {
            exist = TRUE;
            a = action_new(actionstrings[i].func);
            if (actionstrings[i].setup)
                actionstrings[i].setup(&a, uact);
            if (a)
                INTERACTIVE_LIMIT(a, uact);
            break;
        }
    if (!exist)
        g_message(_("Invalid action '%s' requested. No such action exists."),
                  name);
    if (!a)
        g_message(_("Invalid use of action '%s'. Action will be ignored."),
                  name);
    return a;
}

ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
                       ObUserAction uact)
{
    gchar *actname;
    ObAction *act = NULL;
    xmlNodePtr n;

    if (parse_attr_string("name", node, &actname)) {
        if ((act = action_from_string(actname, uact))) {
            } else if (act->func == action_desktop) {
            } else if (act->func == action_send_to_desktop_dir) {
                if ((n = parse_find_node("wrap", node->xmlChildrenNode)))
                    act->data.sendtodir.wrap = parse_bool(doc, n);
                if ((n = parse_find_node("follow", node->xmlChildrenNode)))
                    act->data.sendtodir.follow = parse_bool(doc, n);
                if ((n = parse_find_node("dialog", node->xmlChildrenNode)))
                    act->data.sendtodir.inter.any.interactive =
                        parse_bool(doc, n);
            INTERACTIVE_LIMIT(act, uact);
        }
        g_free(actname);
    }
    return act;
}


void action_unshaderaise(union ActionData *data)
{
    if (data->client.any.c->shaded)
        action_unshade(data);
    else
        action_raise(data);
}

void action_shadelower(union ActionData *data)
{
    if (data->client.any.c->shaded)
        action_lower(data);
    else
        action_shade(data);
}

void action_send_to_desktop_dir(union ActionData *data)
{
    ObClient *c = data->sendtodir.inter.any.c;
    guint d;

    if (!client_normal(c)) return;

    d = screen_cycle_desktop(data->sendtodir.dir, data->sendtodir.wrap,
                             data->sendtodir.linear,
                             data->sendtodir.inter.any.interactive,
                             data->sendtodir.inter.final,
                             data->sendtodir.inter.cancel);
    /* only move the desktop when the action is complete. if we switch
       desktops during the interactive action, focus will move but with
       NotifyWhileGrabbed and applications don't like that. */
    if (!data->sendtodir.inter.any.interactive ||
        (data->sendtodir.inter.final && !data->sendtodir.inter.cancel))
    {
        client_set_desktop(c, d, data->sendtodir.follow, FALSE);
        if (data->sendtodir.follow && d != screen_desktop)
            screen_set_desktop(d, TRUE);
    }
}

void action_directional_focus(union ActionData *data)
{
    /* if using focus_delay, stop the timer now so that focus doesn't go moving
       on us */
    event_halt_focus_delay();

    focus_directional_cycle(data->interdiraction.direction,
                            data->interdiraction.dock_windows,
                            data->interdiraction.desktop_windows,
                            data->any.interactive,
                            data->interdiraction.dialog,
                            data->interdiraction.inter.final,
                            data->interdiraction.inter.cancel);
}

void action_movetoedge(union ActionData *data)
{
    gint x, y;
    ObClient *c = data->diraction.any.c;

    x = c->frame->area.x;
    y = c->frame->area.y;
    
    switch(data->diraction.direction) {
    case OB_DIRECTION_NORTH:
        y = client_directional_edge_search(c, OB_DIRECTION_NORTH,
                                           data->diraction.hang)
            - (data->diraction.hang ? c->frame->area.height : 0);
        break;
    case OB_DIRECTION_WEST:
        x = client_directional_edge_search(c, OB_DIRECTION_WEST,
                                           data->diraction.hang)
            - (data->diraction.hang ? c->frame->area.width : 0);
        break;
    case OB_DIRECTION_SOUTH:
        y = client_directional_edge_search(c, OB_DIRECTION_SOUTH,
                                           data->diraction.hang)
            - (data->diraction.hang ? 0 : c->frame->area.height);
        break;
    case OB_DIRECTION_EAST:
        x = client_directional_edge_search(c, OB_DIRECTION_EAST,
                                           data->diraction.hang)
            - (data->diraction.hang ? 0 : c->frame->area.width);
        break;
    default:
        g_assert_not_reached();
    }
    frame_frame_gravity(c->frame, &x, &y, c->area.width, c->area.height);
    client_action_start(data);
    client_move(c, x, y);
    client_action_end(data, FALSE);
}

void action_growtoedge(union ActionData *data)
{
    gint x, y, width, height, dest;
    ObClient *c = data->diraction.any.c;
    Rect *a;

    a = screen_area(c->desktop, SCREEN_AREA_ALL_MONITORS, &c->frame->area);
    x = c->frame->area.x;
    y = c->frame->area.y;
    /* get the unshaded frame's dimensions..if it is shaded */
    width = c->area.width + c->frame->size.left + c->frame->size.right;
    height = c->area.height + c->frame->size.top + c->frame->size.bottom;

    switch(data->diraction.direction) {
    case OB_DIRECTION_NORTH:
        if (c->shaded) break; /* don't allow vertical resize if shaded */

        dest = client_directional_edge_search(c, OB_DIRECTION_NORTH, FALSE);
        if (a->y == y)
            height = height / 2;
        else {
            height = c->frame->area.y + height - dest;
            y = dest;
        }
        break;
    case OB_DIRECTION_WEST:
        dest = client_directional_edge_search(c, OB_DIRECTION_WEST, FALSE);
        if (a->x == x)
            width = width / 2;
        else {
            width = c->frame->area.x + width - dest;
            x = dest;
        }
        break;
    case OB_DIRECTION_SOUTH:
        if (c->shaded) break; /* don't allow vertical resize if shaded */

        dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH, FALSE);
        if (a->y + a->height == y + c->frame->area.height) {
            height = c->frame->area.height / 2;
            y = a->y + a->height - height;
        } else
            height = dest - c->frame->area.y;
        y += (height - c->frame->area.height) % c->size_inc.height;
        height -= (height - c->frame->area.height) % c->size_inc.height;
        break;
    case OB_DIRECTION_EAST:
        dest = client_directional_edge_search(c, OB_DIRECTION_EAST, FALSE);
        if (a->x + a->width == x + c->frame->area.width) {
            width = c->frame->area.width / 2;
            x = a->x + a->width - width;
        } else
            width = dest - c->frame->area.x;
        x += (width - c->frame->area.width) % c->size_inc.width;
        width -= (width - c->frame->area.width) % c->size_inc.width;
        break;
    default:
        g_assert_not_reached();
    }
    width -= c->frame->size.left + c->frame->size.right;
    height -= c->frame->size.top + c->frame->size.bottom;
    frame_frame_gravity(c->frame, &x, &y, width, height);
    client_action_start(data);
    client_move_resize(c, x, y, width, height);
    client_action_end(data, FALSE);
    g_free(a);
}

void action_send_to_layer(union ActionData *data)
{
    client_set_layer(data->layer.any.c, data->layer.layer);
}

void action_toggle_layer(union ActionData *data)
{
    ObClient *c = data->layer.any.c;

    client_action_start(data);
    if (data->layer.layer < 0)
        client_set_layer(c, c->below ? 0 : -1);
    else if (data->layer.layer > 0)
        client_set_layer(c, c->above ? 0 : 1);
    client_action_end(data, config_focus_under_mouse);
}

void action_toggle_dockautohide(union ActionData *data)
{
    config_dock_hide = !config_dock_hide;
    dock_configure();
}

void action_add_desktop(union ActionData *data)
{
    client_action_start(data);
    screen_set_num_desktops(screen_num_desktops+1);

    /* move all the clients over */
    if (data->addremovedesktop.current) {
        GList *it;

        for (it = client_list; it; it = g_list_next(it)) {
            ObClient *c = it->data;
            if (c->desktop != DESKTOP_ALL && c->desktop >= screen_desktop)
                client_set_desktop(c, c->desktop+1, FALSE, TRUE);
        }
    }

    client_action_end(data, config_focus_under_mouse);
}

void action_remove_desktop(union ActionData *data)
{
    guint rmdesktop, movedesktop;
    GList *it, *stacking_copy;

    if (screen_num_desktops < 2) return;

    client_action_start(data);

    /* what desktop are we removing and moving to? */
    if (data->addremovedesktop.current)
        rmdesktop = screen_desktop;
    else
        rmdesktop = screen_num_desktops - 1;
    if (rmdesktop < screen_num_desktops - 1)
        movedesktop = rmdesktop + 1;
    else
        movedesktop = rmdesktop;

    /* make a copy of the list cuz we're changing it */
    stacking_copy = g_list_copy(stacking_list);
    for (it = g_list_last(stacking_copy); it; it = g_list_previous(it)) {
        if (WINDOW_IS_CLIENT(it->data)) {
            ObClient *c = it->data;
            guint d = c->desktop;
            if (d != DESKTOP_ALL && d >= movedesktop) {
                client_set_desktop(c, c->desktop - 1, TRUE, TRUE);
                ob_debug("moving window %s\n", c->title);
            }
            /* raise all the windows that are on the current desktop which
               is being merged */
            if ((screen_desktop == rmdesktop - 1 ||
                 screen_desktop == rmdesktop) &&
                (d == DESKTOP_ALL || d == screen_desktop))
            {
                stacking_raise(CLIENT_AS_WINDOW(c));
                ob_debug("raising window %s\n", c->title);
            }
        }
    }

    /* act like we're changing desktops */
    if (screen_desktop < screen_num_desktops - 1) {
        gint d = screen_desktop;
        screen_desktop = screen_last_desktop;
        screen_set_desktop(d, TRUE);
        ob_debug("fake desktop change\n");
    }

    screen_set_num_desktops(screen_num_desktops-1);

    client_action_end(data, config_focus_under_mouse);
}