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#ifndef __frame_h
#define __frame_h
#include "geom.h"
#include "render/render.h"
typedef struct _ObFrame ObFrame;
struct _ObClient;
typedef enum {
OB_FRAME_CONTEXT_NONE,
OB_FRAME_CONTEXT_ROOT,
OB_FRAME_CONTEXT_CLIENT,
OB_FRAME_CONTEXT_TITLEBAR,
OB_FRAME_CONTEXT_HANDLE,
OB_FRAME_CONTEXT_FRAME,
OB_FRAME_CONTEXT_BLCORNER,
OB_FRAME_CONTEXT_BRCORNER,
OB_FRAME_CONTEXT_MAXIMIZE,
OB_FRAME_CONTEXT_ALLDESKTOPS,
OB_FRAME_CONTEXT_SHADE,
OB_FRAME_CONTEXT_ICONIFY,
OB_FRAME_CONTEXT_ICON,
OB_FRAME_CONTEXT_CLOSE,
OB_FRAME_NUM_CONTEXTS
} ObFrameContext;
/*! The decorations the client window wants to be displayed on it */
typedef enum {
OB_FRAME_DECOR_TITLEBAR = 1 << 0, /*!< Display a titlebar */
OB_FRAME_DECOR_HANDLE = 1 << 1, /*!< Display a handle (bottom) */
OB_FRAME_DECOR_GRIPS = 1 << 2, /*!< Display grips in the handle */
OB_FRAME_DECOR_BORDER = 1 << 3, /*!< Display a border */
OB_FRAME_DECOR_ICON = 1 << 4, /*!< Display the window's icon */
OB_FRAME_DECOR_ICONIFY = 1 << 5, /*!< Display an iconify button */
OB_FRAME_DECOR_MAXIMIZE = 1 << 6, /*!< Display a maximize button */
/*! Display a button to toggle the window's placement on
all desktops */
OB_FRAME_DECOR_ALLDESKTOPS = 1 << 7,
OB_FRAME_DECOR_SHADE = 1 << 8, /*!< Displays a shade button */
OB_FRAME_DECOR_CLOSE = 1 << 9 /*!< Display a close button */
} ObFrameDecorations;
struct _ObFrame
{
struct _ObClient *client;
Window window;
Window plate;
Strut size;
Rect area;
gboolean visible;
guint decorations;
Window title;
Window label;
Window max;
Window close;
Window desk;
Window shade;
Window icon;
Window iconify;
Window handle;
Window lgrip;
Window rgrip;
RrAppearance *a_unfocused_title;
RrAppearance *a_focused_title;
RrAppearance *a_unfocused_label;
RrAppearance *a_focused_label;
RrAppearance *a_icon;
RrAppearance *a_unfocused_handle;
RrAppearance *a_focused_handle;
Strut innersize;
GSList *clients;
gint width; /* title and handle */
gint label_width;
gint icon_x; /* x-position of the window icon button */
gint label_x; /* x-position of the window title */
gint iconify_x; /* x-position of the window iconify button */
gint desk_x; /* x-position of the window all-desktops button */
gint shade_x; /* x-position of the window shade button */
gint max_x; /* x-position of the window maximize button */
gint close_x; /* x-position of the window close button */
gint bwidth; /* border width */
gint cbwidth; /* client border width */
gboolean max_press;
gboolean close_press;
gboolean desk_press;
gboolean shade_press;
gboolean iconify_press;
gboolean focused;
};
ObFrame *frame_new();
void frame_show(ObFrame *self);
void frame_hide(ObFrame *self);
void frame_adjust_shape(ObFrame *self);
void frame_adjust_area(ObFrame *self, gboolean moved, gboolean resized);
void frame_adjust_state(ObFrame *self);
void frame_adjust_focus(ObFrame *self, gboolean hilite);
void frame_adjust_title(ObFrame *self);
void frame_adjust_icon(ObFrame *self);
void frame_grab_client(ObFrame *self, struct _ObClient *client);
void frame_release_client(ObFrame *self, struct _ObClient *client);
ObFrameContext frame_context_from_string(char *name);
ObFrameContext frame_context(struct _ObClient *self, Window win);
/*! Applies gravity to the client's position to find where the frame should
be positioned.
@return The proper coordinates for the frame, based on the client.
*/
void frame_client_gravity(ObFrame *self, int *x, int *y);
/*! Reversly applies gravity to the frame's position to find where the client
should be positioned.
@return The proper coordinates for the client, based on the frame.
*/
void frame_frame_gravity(ObFrame *self, int *x, int *y);
#endif
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