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#ifndef __plugin_keyboard_tree_h
#define __plugin_keyboard_tree_h
#include "action.h"
#include <glib.h>
typedef struct KeyBindingTree {
guint state;
guint key;
GList *keylist;
GSList *actions; /* list of Action pointers */
/* the next binding in the tree at the same level */
struct KeyBindingTree *next_sibling;
/* the first child of this binding (next binding in a chained sequence).*/
struct KeyBindingTree *first_child;
} KeyBindingTree;
void tree_destroy(KeyBindingTree *tree);
KeyBindingTree *tree_build(GList *keylist);
void tree_assimilate(KeyBindingTree *node);
KeyBindingTree *tree_find(KeyBindingTree *search, gboolean *conflict);
#endif
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