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/* Functions for default rendering of menus. Might become pluginnable */
#include "menu.h"
#include "openbox.h"
#include "render/theme.h"
void menu_render(Menu *self) {
GList *it;
int items_h;
int nitems = 0; /* each item, only one is used */
int item_y;
self->width = 1;
self->item_h = 0;
/* set texture data and size them mofos out */
self->a_title->texture[0].data.text.string = self->label;
appearance_minsize(self->a_title, &self->title_min_w, &self->title_h);
self->title_min_w += theme_bevel * 2;
self->title_h += theme_bevel * 2;
self->width = MAX(self->width, self->title_min_w);
for (it = self->entries; it; it = it->next) {
MenuEntry *e = it->data;
int h;
e->a_item->texture[0].data.text.string = e->label;
appearance_minsize(e->a_item, &e->min_w, &self->item_h);
self->width = MAX(self->width, e->min_w);
e->a_disabled->texture[0].data.text.string = e->label;
appearance_minsize(e->a_disabled, &e->min_w, &h);
self->item_h = MAX(self->item_h, h);
self->width = MAX(self->width, e->min_w);
e->a_hilite->texture[0].data.text.string = e->label;
appearance_minsize(e->a_hilite, &e->min_w, &h);
self->item_h = MAX(self->item_h, h);
self->width = MAX(self->width, e->min_w);
e->min_w += theme_bevel * 2;
++nitems;
}
self->bullet_w = self->item_h + theme_bevel;
self->width += 2 * self->bullet_w;
self->item_h += theme_bevel * 2;
items_h = self->item_h * nitems;
RECT_SET(self->a_title->area, 0, 0, self->width, self->title_h);
RECT_SET(self->a_title->texture[0].position, 0, 0, self->width,
self->title_h);
RECT_SET(self->a_items->area, 0, 0, self->width, items_h);
XResizeWindow(ob_display, self->frame, self->width,
self->title_h + items_h);
XMoveResizeWindow(ob_display, self->title, -theme_bwidth, -theme_bwidth,
self->width, self->title_h);
XMoveResizeWindow(ob_display, self->items, 0, self->title_h + theme_bwidth,
self->width, items_h);
paint(self->title, self->a_title);
paint(self->items, self->a_items);
item_y = 0;
for (it = self->entries; it; it = it->next) {
((MenuEntry*)it->data)->y = item_y;
menu_entry_render(it->data);
item_y += self->item_h;
}
self->invalid = FALSE;
}
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