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#include "focuswidget.hh"
//#include "pixmap.hh"
namespace otk {
class OtkButton : public OtkFocusWidget {
public:
OtkButton(OtkWidget *parent);
~OtkButton();
inline const BTexture *getPressedFocusTexture(void) const
{ return _pressed_focus_tx; }
void setPressedFocusTexture(BTexture *texture)
{ _pressed_focus_tx = texture; }
inline const BTexture *getPressedUnfocusTexture(void) const
{ return _pressed_unfocus_tx; }
void setPressedUnfocusTexture(BTexture *texture)
{ _pressed_unfocus_tx = texture; }
void setTexture(BTexture *texture);
void setUnfocusTexture(BTexture *texture);
inline const std::string &getText(void) const { return _text; }
void setText(const std::string &text) { _text = text; _dirty = true; }
//inline const OtkPixmap &getPixmap(void) const { return _pixmap; }
//void setPixmap(const OtkPixmap &pixmap);
inline bool isPressed(void) const { return _pressed; }
void press(void);
void release(void);
void update(void);
private:
std::string _text;
//OtkPixmap _pixmap;
bool _pressed;
// bool _dirty;
BTexture *_pressed_focus_tx;
BTexture *_pressed_unfocus_tx;
BTexture *_unpr_focus_tx;
BTexture *_unpr_unfocus_tx;
};
}
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