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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __button_hh
#define __button_hh
#include "focuslabel.hh"
namespace otk {
class Button : public FocusLabel {
public:
Button(Widget *parent);
~Button();
inline const RenderTexture *getPressedFocusTexture(void) const
{ return _pressed_focus_tx; }
void setPressedFocusTexture(RenderTexture *texture)
{ _pressed_focus_tx = texture; }
inline const RenderTexture *getPressedUnfocusTexture(void) const
{ return _pressed_unfocus_tx; }
void setPressedUnfocusTexture(RenderTexture *texture)
{ _pressed_unfocus_tx = texture; }
void setTexture(RenderTexture *texture);
void setUnfocusTexture(RenderTexture *texture);
inline bool isPressed(void) const { return _pressed; }
void press(unsigned int mouse_button);
void release(unsigned int mouse_button);
void buttonPressHandler(const XButtonEvent &e);
void buttonReleaseHandler(const XButtonEvent &e);
virtual void setStyle(RenderStyle *style);
private:
bool _pressed;
unsigned int _mouse_button;
RenderTexture *_pressed_focus_tx;
RenderTexture *_pressed_unfocus_tx;
RenderTexture *_unpr_focus_tx;
RenderTexture *_unpr_unfocus_tx;
};
}
#endif
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