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#ifndef __focuswidget_hh
#define __focuswidget_hh
#include "widget.hh"
#include "application.hh"
namespace otk {
class OtkFocusWidget : public OtkWidget {
public:
OtkFocusWidget(OtkWidget *parent, Direction = Horizontal);
OtkFocusWidget(OtkApplication *app, Direction direction = Horizontal,
Cursor cursor = 0, int bevel_width = 1);
OtkFocusWidget(Style *style, Direction direction = Horizontal,
Cursor cursor = 0, int bevel_width = 1);
virtual ~OtkFocusWidget();
virtual void focus(void);
virtual void unfocus(void);
void setTexture(BTexture *texture);
inline void setUnfocusTexture(BTexture *texture)
{ _unfocus_texture = texture; }
inline BTexture *getUnfocusTexture(void) const
{ return _unfocus_texture; }
inline bool isFocused(void) const { return _focused; }
inline bool isUnfocused(void) const { return !_focused; }
private:
BTexture *_unfocus_texture;
BTexture *_focus_texture;
bool _focused;
};
}
#endif // __focuswidget_hh
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