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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#include "config.h"
#include "pseudorendercontrol.hh"
#include "display.hh"
#include "screeninfo.hh"
#include "surface.hh"
#include "rendertexture.hh"
extern "C" {
#ifdef HAVE_STDLIB_H
# include <stdlib.h>
#endif // HAVE_STDLIB_H
#include "../src/gettext.h"
#define _(str) gettext(str)
}
namespace otk {
PseudoRenderControl::PseudoRenderControl(int screen)
: RenderControl(screen)
{
printf("Initializing PseudoColor RenderControl\n");
}
PseudoRenderControl::~PseudoRenderControl()
{
printf("Destroying PseudoColor RenderControl\n");
}
void PseudoRenderControl::drawBackground(Surface& sf,
const RenderTexture &texture) const
{
assert(_screen == sf._screen);
assert(_screen == texture.color().screen());
// in psuedo color, gradients aren't even worth while! just draw a solid!
//if (texture.gradient() == RenderTexture::Solid) {
drawSolidBackground(sf, texture);
}
}
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