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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __pseudorendercontrol_hh
#define __pseudorendercontrol_hh
#include "rendercontrol.hh"
namespace otk {
class PseudoRenderControl : public RenderControl {
private:
int _bpc; // number of bits per color
int _ncolors; // number of allocated colors, size of the XColor array
XColor *_colors; // the valid allocated colors
virtual void reduceDepth(Surface &sf, XImage *im) const;
const XColor *pickColor(int r, int g, int b) const;
public:
PseudoRenderControl(int screen);
virtual ~PseudoRenderControl();
virtual void allocateColor(XColor *color) const;
};
}
#endif // __pseudorendercontrol_hh
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