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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifdef HAVE_CONFIG_H
# include "../config.h"
#endif // HAVE_CONFIG_H
#include "renderstyle.hh"
namespace otk {
RenderStyle::RenderStyle(int screen, const std::string &stylefile)
: _screen(screen),
_file(stylefile)
{
_text_color_focus = new RenderColor(_screen, 0x272a2f);
_text_color_unfocus = new RenderColor(_screen, 0x676869);
_button_color_focus = new RenderColor(_screen, 0x96ba86);
_button_color_unfocus = new RenderColor(_screen, 0x676869);
_frame_border_color = new RenderColor(_screen, 0x181f24);
_frame_border_width = 1;
_client_border_color_focus = new RenderColor(_screen, 0x858687);
_client_border_color_unfocus = new RenderColor(_screen, 0x555657);
_client_border_width = 1;
_titlebar_focus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
RenderTexture::Vertical,
false,
0x858687,
0x373a3f,
0x0,
0x0);
_titlebar_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
RenderTexture::Vertical,
false,
0x555657,
0x171a1f,
0x0,
0x0);
_label_focus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
true,
RenderTexture::Vertical,
false,
0x858687,
0x373a3f,
0x181f24,
0x0);
_label_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Sunken,
RenderTexture::Bevel1,
false,
RenderTexture::CrossDiagonal,
false,
0x555657,
0x272a2f,
0x0,
0x0);
_handle_focus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
true,
RenderTexture::Vertical,
false,
0x858687,
0x373a3f,
0x0,
0x0);
_handle_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
RenderTexture::Vertical,
false,
0x555657,
0x171a1f,
0x0,
0x0);
_button_unpress_focus = new RenderTexture(_screen,
false,
RenderTexture::Raised,
RenderTexture::Bevel2,
false,
RenderTexture::CrossDiagonal,
false,
0x858687,
0x272a2f,
0x0,
0x0);
_button_unpress_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Raised,
RenderTexture::Bevel2,
false,
RenderTexture::CrossDiagonal,
false,
0x555657,
0x171a1f,
0x0,
0x0);
_button_press_focus = new RenderTexture(_screen,
false,
RenderTexture::Sunken,
RenderTexture::Bevel2,
false,
RenderTexture::CrossDiagonal,
false,
0x96ba86,
0x5a724c,
0x0,
0x0);
_button_press_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Sunken,
RenderTexture::Bevel2,
false,
RenderTexture::CrossDiagonal,
false,
0x555657,
0x171a1f,
0x0,
0x0);
_grip_focus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
RenderTexture::Vertical,
false,
0x96ba86,
0x5a724c,
0x0,
0x0);
_grip_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
RenderTexture::Vertical,
false,
0x555657,
0x171a1f,
0x0,
0x0);
_label_font = new Font(_screen, "Arial,Sans-9:bold", true, 1, 0x40);
}
RenderStyle::~RenderStyle()
{
delete _text_color_focus;
delete _text_color_unfocus;
delete _button_color_focus;
delete _button_color_unfocus;
delete _frame_border_color;
delete _client_border_color_focus;
delete _client_border_color_unfocus;
delete _titlebar_focus;
delete _titlebar_unfocus;
delete _label_focus;
delete _label_unfocus;
delete _handle_focus;
delete _handle_unfocus;
delete _button_unpress_focus;
delete _button_unpress_unfocus;
delete _button_press_focus;
delete _button_press_unfocus;
delete _grip_focus;
delete _grip_unfocus;
delete _label_font;
}
}
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