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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifdef HAVE_CONFIG_H
# include "../config.h"
#endif // HAVE_CONFIG_H
#include "renderstyle.hh"
#include "rendercolor.hh"
#include "rendertexture.hh"
namespace otk {
RenderStyle(int screen, const std::string &stylefile)
: _screen(screen),
_file(stylefile)
{
_text_focus_color = new RenderColor(_screen, 0x272a2f);
_text_unfocus_color = new RenderColor(_screen, 0x676869);
_frame_border_color = new RenderColor(_screen, 0x181f24);
_frame_border_width = 1;
_client_border_color_focus = new RenderColor(_screen, 0x858687);
_client_border_color_unfocus = new RenderColor(_screen, 0x555657);
_client_border_width = 1;
_titlebar_focus = new RenderTexture(false,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
RenderTexture::Vertical,
false,
0x858687,
0x373a3f,
0x0,
0x0,
0x0,
0x0);
_titlebar_unfocus = new RenderTexture(false,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
RenderTexture::Vertical,
false,
0x555657,
0x171a1f,
0x0,
0x0,
0x0,
0x0);
_label_focus = new RenderTexture(false,
RenderTexture::Flat,
RenderTexture::Bevel1,
true,
RenderTexture::Vertical,
false,
0x858687,
0x373a3f,
0x0,
0x0,
0x181f24,
0x0);
_label_unfocus = new RenderTexture(false,
RenderTexture::Sunken,
RenderTexture::Bevel1,
false,
RenderTexture::CrossDiagonal,
false,
0x555657,
0x272a2f,
//XXX,
//XXX,
0x0,
0x0);
_handle_focus = new RenderTexture(false,
RenderTexture::Flat,
RenderTexture::Bevel1,
true,
RenderTexture::Vertical,
false,
0x858687,
0x373a3f,
0x0,
0x0,
0x0,
0x0);
_handle_unfocus = new RenderTexture(false,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
RenderTexture::Vertical,
false,
0x555657,
0x171a1f,
0x0,
0x0,
0x0,
0x0);
}
virtual ~RenderStyle()
{
}
}
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