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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __rendertexture_hh
#define __rendertexture_hh
#include "rendercolor.hh"
namespace otk {
//! Superclass for all the Textures
class RenderTexture {
public:
enum ReliefType {
Flat,
Raised,
Sunken
};
enum BevelType {
Bevel1,
Bevel2
};
enum GradientType {
Solid,
Horizontal,
Vertical,
Diagonal,
CrossDiagonal,
PipeCross,
Rectangle,
Pyramid,
Elliptic
};
private:
int _screen;
//! If true, the texture is not rendered at all, so all options are ignored
bool _parent_relative;
//! The relief type of the texture
ReliefType _relief;
//! The way the bevel should be drawn
BevelType _bevel;
//! If a flat border is drawn on the outside, ignored for all ReliefType
//! values except ReliefType::Flat
bool _border;
//! The type of gradient to fill the texture with (if any)
GradientType _gradient;
//! If interlace lines should be drawn over the texture
bool _interlaced;
//! The base color for the texture, the only color when the texture is solid.
//! This must always be defined
const RenderColor *_color;
//! The secondary color for a gradient texture.
//! This is only defined for gradients
const RenderColor *_secondary_color;
//! The shadow color for the bevel. This must be defined if
//! RenderTexture::_relief is not RenderTexture::ReliefType::Flat
const RenderColor *_bevel_dark_color;
//! The light color for the bevel. This must be defined if
//! RenderTexture::_relief is not RenderTexture::ReliefType::Flat
const RenderColor *_bevel_light_color;
//! The color for the flat border if RenderTexture::_border is true. This
//! must be defined if it is true
const RenderColor *_border_color;
//! The color for the interlace lines if RenderTexture. This must be defined
//! if it is true
const RenderColor *_interlace_color;
public:
RenderTexture(int screen,
bool parent_relative, ReliefType relief, BevelType bevel,
bool border, GradientType gradient, bool interlaced,
const RGB &color,
const RGB &secondary_color,
const RGB &border_color,
const RGB &interlace_color)
: _screen(screen),
_parent_relative(parent_relative),
_relief(relief),
_bevel(bevel),
_border(border),
_gradient(gradient),
_interlaced(interlaced),
_color(new RenderColor(screen, color)),
_secondary_color(new RenderColor(screen, secondary_color)),
_bevel_dark_color(0),
_bevel_light_color(0),
_border_color(new RenderColor(screen, border_color)),
_interlace_color(new RenderColor(screen, interlace_color))
{
if (_relief != Flat) {
unsigned char r, g, b;
// calculate the light bevel color
r = _color->red() + _color->red() / 2;
g = _color->green() + _color->green() / 2;
b = _color->blue() + _color->blue() / 2;
// watch for wraparound
if (r < _color->red()) r = 0xff;
if (g < _color->green()) g = 0xff;
if (b < _color->blue()) b = 0xff;
_bevel_dark_color = new RenderColor(screen, r, g, b);
// calculate the dark bevel color
r = _color->red() / 4 + _color->red() / 2;
g = _color->green() / 4 + _color->green() / 2;
b = _color->blue() / 4 + _color->blue() / 2;
_bevel_light_color = new RenderColor(screen, r, g, b);
}
assert(_relief == Flat || (_bevel_dark_color && _bevel_light_color));
//assert(!_border || _border_color);
//assert(!_interlaced || _interlace_color);
assert(_color);
assert(_secondary_color);
assert(_border_color);
assert(_interlace_color);
}
virtual ~RenderTexture() {
delete _color;
delete _secondary_color;
if (_bevel_dark_color) delete _bevel_dark_color;
if (_bevel_dark_color) delete _bevel_light_color;
delete _border_color;
delete _interlace_color;
}
//! If true, the texture is not rendered at all, so all options are ignored
inline bool parentRelative() const { return _parent_relative; }
//! The relief type of the texture
inline ReliefType relief() const { return _relief; }
//! The way the bevel should be drawn
inline BevelType bevel() const { return _bevel; }
//! If a flat border is drawn on the outside, ignored for all ReliefType
//! values except ReliefType::Flat
inline bool border() const { return _border; }
//! The type of gradient to fill the texture with (if any)
inline GradientType gradient() const { return _gradient; }
//! If interlace lines should be drawn over the texture
inline bool interlaced() const { return _interlaced; }
//! The base color for the texture, the only color when the texture is solid.
//! This must always be defined
inline const RenderColor& color() const { return *_color; }
//! The secondary color for gradient textures.
//! This is only defined for gradients
inline const RenderColor& secondary_color() const
{ return *_secondary_color; }
//! The shadow color for the bevel. This must be defined if
//! RenderTexture::_relief is not RenderTexture::ReliefType::Flat
inline const RenderColor& bevelDarkColor() const
{ return *_bevel_dark_color; }
//! The light color for the bevel. This must be defined if
//! RenderTexture::)relief is not RenderTexture::ReliefType::Flat
inline const RenderColor& bevelLightColor() const
{ return *_bevel_light_color; }
//! The color for the flat border if RenderTexture::_border is true. This
//! must be defined if it is true
inline const RenderColor& borderColor() const { return *_border_color; }
//! The color for the interlace lines if RenderTexture. This must be defined
//! if it is true
inline const RenderColor& interlaceColor() const
{ return *_interlace_color; }
};
}
#endif // __rendertexture_hh
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