blob: 610a02e6c8a10d24a0ab98b662aa8cf040b97093 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
|
// -*- mode: C++; indent-tabs-mode: nil; -*-
#ifndef __timer_hh
#define __timer_hh
extern "C" {
#ifdef TIME_WITH_SYS_TIME
# include <sys/time.h>
# include <time.h>
#else // !TIME_WITH_SYS_TIME
# ifdef HAVE_SYS_TIME_H
# include <sys/time.h>
# else // !HAVE_SYS_TIME_H
# include <time.h>
# endif // HAVE_SYS_TIME_H
#endif // TIME_WITH_SYS_TIME
}
namespace otk {
class OBTimerQueueManager;
//! The data passed to the OBTimeoutHandler function.
/*!
Note: this is a very useful place to put an object instance, and set the
event handler to a static function in the same class.
*/
typedef void *OBTimeoutData;
//! The type of function which can be set as the callback for an OBTimer firing
typedef void (*OBTimeoutHandler)(OBTimeoutData);
class OBTimer {
private:
OBTimerQueueManager *manager;
OBTimeoutHandler handler;
OBTimeoutData data;
bool timing, recur;
timeval _start, _timeout;
OBTimer(const OBTimer&);
OBTimer& operator=(const OBTimer&);
public:
OBTimer(OBTimerQueueManager *m, OBTimeoutHandler h, OBTimeoutData d);
virtual ~OBTimer();
void fireTimeout();
inline bool isTiming() const { return timing; }
inline bool isRecurring() const { return recur; }
inline const timeval &getTimeout() const { return _timeout; }
inline const timeval &getStartTime() const { return _start; }
timeval timeRemaining(const timeval &tm) const;
bool shouldFire(const timeval &tm) const;
timeval endpoint() const;
inline void recurring(bool b) { recur = b; }
void setTimeout(long t);
void setTimeout(const timeval &t);
void start(); // manager acquires timer
void stop(); // manager releases timer
void halt(); // halts the timer
bool operator<(const OBTimer& other) const
{ return shouldFire(other.endpoint()); }
};
}
#endif // __timer_hh
|