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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __timer_hh
#define __timer_hh
extern "C" {
#ifdef TIME_WITH_SYS_TIME
# include <sys/time.h>
# include <time.h>
#else // !TIME_WITH_SYS_TIME
# ifdef HAVE_SYS_TIME_H
# include <sys/time.h>
# else // !HAVE_SYS_TIME_H
# include <time.h>
# endif // HAVE_SYS_TIME_H
#endif // TIME_WITH_SYS_TIME
}
namespace otk {
class TimerQueueManager;
//! The data passed to the TimeoutHandler function.
/*!
Note: this is a very useful place to put an object instance, and set the
event handler to a static function in the same class.
*/
typedef void *TimeoutData;
//! The type of function which can be set as the callback for a Timer firing
typedef void (*TimeoutHandler)(TimeoutData);
//! A Timer class which will fire a function when its time elapses
class Timer {
private:
//! The manager which to add ourself to and remove ourself after we are done
TimerQueueManager *_manager;
//! The function to call when the time elapses
TimeoutHandler _handler;
//! The data which gets passed along to the TimeoutHandler
TimeoutData _data;
//! Determines if the timer is currently started
bool _timing;
//! When this is true, the timer will reset itself to fire again every time
bool _recur;
//! The time at which the timer started
timeval _start;
//! The time at which the timer is going to fire
timeval _timeout;
//! Disallows copying of Timer objects
Timer(const Timer&);
//! Disallows copying of Timer objects
Timer& operator=(const Timer&);
public:
//! Constructs a new Timer object
/*!
@param m The TimerQueueManager with which to associate. The manager
specified will be resposible for making this timer fire.
@param h The function to call when the timer fires
@param d The data to pass along to the function call when the timer fires
*/
Timer(TimerQueueManager *m, TimeoutHandler h, TimeoutData d);
//! Destroys the Timer object
virtual ~Timer();
//! Fires the timer, calling its TimeoutHandler
void fire();
//! Returns if the Timer is started and timing
inline bool timing() const { return _timing; }
//! Returns if the Timer is going to repeat
inline bool recurring() const { return _recur; }
//! Gets the amount of time the Timer should last before firing
inline const timeval &timeout() const { return _timeout; }
//! Gets the time at which the Timer started
inline const timeval &startTime() const { return _start; }
//! Gets the amount of time left before the Timer fires
timeval remainingTime(const timeval &tm) const;
//! Returns if the Timer is past its timeout time, and should fire
bool shouldFire(const timeval &tm) const;
//! Gets the time at which the Timer will fire
timeval endTime() const;
//! Sets the Timer to repeat or not
/*!
@param b If true, the timer is set to repeat; otherwise, it will fire only
once
*/
inline void setRecurring(bool b) { _recur = b; }
//! Sets the amount of time for the Timer to last in milliseconds
/*!
@param t The number of milliseconds the timer should last
*/
void setTimeout(long t);
//! Sets the amount of time the Timer should last before firing
/*!
@param t The amount of time the timer should last
*/
void setTimeout(const timeval &t);
//! Causes the timer to begin
/*!
The timer fires after the time in Timer::getTimeout has passed since this
function was called.
Calling this function while the timer is already started will cause it to
restart its countdown.
*/
void start(); // manager acquires timer
//! Causes the timer to stop
/*!
The timer will no longer fire once this function has been called.
Calling this function more than once does not have any effect.
*/
void stop(); // manager releases timer
//! Determines if this Timer will fire before a second Timer object
/*!
@param other The second Timer with which to compare
@return true if this Timer will fire before 'other'; otherwise, false
*/
bool operator<(const Timer& other) const
{ return shouldFire(other.endTime()); }
};
}
#endif // __timer_hh
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