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// -*- mode: C++; indent-tabs-mode: nil; -*-
#ifndef __timer_hh
#define __timer_hh
extern "C" {
#ifdef TIME_WITH_SYS_TIME
# include <sys/time.h>
# include <time.h>
#else // !TIME_WITH_SYS_TIME
# ifdef HAVE_SYS_TIME_H
# include <sys/time.h>
# else // !HAVE_SYS_TIME_H
# include <time.h>
# endif // HAVE_SYS_TIME_H
#endif // TIME_WITH_SYS_TIME
}
namespace otk {
class OBTimerQueueManager;
//! The data passed to the OBTimeoutHandler function.
/*!
Note: this is a very useful place to put an object instance, and set the
event handler to a static function in the same class.
*/
typedef void *OBTimeoutData;
//! The type of function which can be set as the callback for an OBTimer firing
typedef void (*OBTimeoutHandler)(OBTimeoutData);
//! A Timer class which will fire a function when its time elapses
class OBTimer {
private:
//! The manager which to add ourself to and remove ourself after we are done
OBTimerQueueManager *manager;
//! The function to call when the time elapses
OBTimeoutHandler handler;
//! The data which gets passed along to the OBTimeoutHandler
OBTimeoutData data;
//! Determines if the timer is currently started
bool timing;
//! When this is true, the timer will reset itself to fire again every time
bool recur;
//! The time at which the timer started
timeval _start;
//! The time at which the timer is going to fire
timeval _timeout;
//! Disallows copying of OBTimer objects
OBTimer(const OBTimer&);
//! Disallows copying of OBTimer objects
OBTimer& operator=(const OBTimer&);
public:
//! Constructs a new OBTimer object
/*!
@param m The OBTimerQueueManager with which to associate. The manager
specified will be resposible for making this timer fire.
@param h The function to call when the timer fires
@param d The data to pass along to the function call when the timer fires
*/
OBTimer(OBTimerQueueManager *m, OBTimeoutHandler h, OBTimeoutData d);
//! Destroys the OBTimer object
virtual ~OBTimer();
//! Fires the timer, calling its OBTimeoutHandler
void fireTimeout();
//! Returns if the OBTimer is started and timing
inline bool isTiming() const { return timing; }
//! Returns if the OBTimer is going to repeat
inline bool isRecurring() const { return recur; }
//! Gets the amount of time the OBTimer should last before firing
inline const timeval &getTimeout() const { return _timeout; }
//! Gets the time at which the OBTimer started
inline const timeval &getStartTime() const { return _start; }
//! Gets the amount of time left before the OBTimer fires
timeval timeRemaining(const timeval &tm) const;
//! Returns if the OBTimer is past its timeout time, and should fire
bool shouldFire(const timeval &tm) const;
//! Gets the time at which the OBTimer will fire
timeval endpoint() const;
//! Sets the OBTimer to repeat or not
/*!
@param b If true, the timer is set to repeat; otherwise, it will fire only
once
*/
inline void recurring(bool b) { recur = b; }
//! Sets the amount of time for the OBTimer to last before firing in
//! milliseconds
/*!
@param t The number of milliseconds the timer should last
*/
void setTimeout(long t);
//! Sets the amount of time the OBTimer should last before firing
/*!
@param t The amount of time the timer should last
*/
void setTimeout(const timeval &t);
//! Causes the timer to begin
/*!
The timer fires after the time in OBTimer::getTimeout has passed since this
function was called.
Calling this function while the timer is already started will cause it to
restart its countdown.
*/
void start(); // manager acquires timer
//! Causes the timer to stop
/*!
The timer will no longer fire once this function has been called.
Calling this function more than once does not have any effect.
*/
void stop(); // manager releases timer
//! Determines if this OBTimer will fire before a second OBTimer object
/*!
@param other The second OBTimer with which to compare
@return true if this OBTimer will fire before 'other'; otherwise, false
*/
bool operator<(const OBTimer& other) const
{ return shouldFire(other.endpoint()); }
};
}
#endif // __timer_hh
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