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// -*- mode: C++; indent-tabs-mode: nil; -*-
#ifndef __timerqueuemanager_hh
#define __timerqueuemanager_hh
#include "timerqueue.hh"
namespace otk {
//! Manages a queue of OBTimer objects
/*!
All OBTimer objects add themself to an OBTimerQueueManager. The manager is
what fires the timers when their time has elapsed. This is done by having the
application call the OBTimerQueueManager::fire class in its main event loop.
*/
class OBTimerQueueManager {
private:
//! A priority queue of all timers being managed by this class.
TimerQueue timerList;
public:
//! Constructs a new OBTimerQueueManager
OBTimerQueueManager() {}
//! Destroys the OBTimerQueueManager
virtual ~OBTimerQueueManager() {}
//! Fire the next timer in the queue.
/*!
@param wait If true, this function will wait for the next timer, breaking
on any events from the X server.
*/
virtual void fire(bool wait = true);
//! Adds a new timer to the queue
/*!
@param timer An OBTimer to add to the queue
*/
virtual void addTimer(OBTimer* timer);
//! Removes a timer from the queue
/*!
@param timer An OBTimer already in the queue to remove
*/
virtual void removeTimer(OBTimer* timer);
};
}
#endif // __timerqueuemanager_hh
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