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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __truerendercontrol_hh
#define __truerendercontrol_hh
#include "rendercontrol.hh"
#include <vector>
namespace otk {
class TrueRenderControl : public RenderControl {
private:
// the number of bits to shift a color value (from 0-255) to the right, to
// fit it into the the color mask (do this before the offset)
int _red_shift;
int _green_shift;
int _blue_shift;
// the offset of each color in a color mask
int _red_offset;
int _green_offset;
int _blue_offset;
virtual void reduceDepth(Surface &sf, XImage *im) const;
public:
TrueRenderControl(int screen);
virtual ~TrueRenderControl();
virtual void allocateColor(XColor *color) const;
};
}
#endif // __truerendercontrol_hh
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