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#include "../kernel/dispatch.h"
#include "../kernel/client.h"
#include "../kernel/frame.h"
#include "../kernel/stacking.h"
#include "../kernel/screen.h"
#include "../kernel/config.h"
#include <glib.h>
#define DEFAULT_RESISTANCE 10
void plugin_setup_config()
{
ConfigValue val;
config_def_set(config_def_new("resistance", Config_Integer,
"Edge Resistance",
"The amount of resistance to provide when "
"moving windows past edges."
"positioned."));
config_def_set(config_def_new("resistance.windows", Config_Bool,
"Edge Resistance On Windows",
"Whether to provide edge resistance when "
"moving windows past the edge of another "
"window."));
val.bool = TRUE;
config_set("resistance.windows", Config_Bool, val);
}
static void resist(Client *c, int *x, int *y)
{
GList *it;
Rect *area;
int l, t, r, b; /* requested edges */
int al, at, ar, ab; /* screen area edges */
int cl, ct, cr, cb; /* current edges */
int w, h; /* current size */
Client *snapx = NULL, *snapy = NULL;
ConfigValue resist, window_resist;
if (!config_get("resistance", Config_Integer, &resist) ||
resist.integer < 0) {
resist.integer = DEFAULT_RESISTANCE;
config_set("resistance", Config_Integer, resist);
}
if (!config_get("resistance.windows", Config_Bool, &window_resist))
g_assert_not_reached();
w = c->frame->area.width;
h = c->frame->area.height;
l = *x;
t = *y;
r = l + w - 1;
b = t + h - 1;
cl = c->frame->area.x;
ct = c->frame->area.y;
cr = cl + c->frame->area.width - 1;
cb = ct + c->frame->area.height - 1;
/* snap to other clients */
if (window_resist.bool)
for (it = stacking_list; it != NULL; it = it->next) {
Client *target;
int tl, tt, tr, tb; /* 1 past the target's edges on each side */
target = it->data;
/* don't snap to self or non-visibles */
if (!target->frame->visible || target == c) continue;
tl = target->frame->area.x - 1;
tt = target->frame->area.y - 1;
tr = tl + target->frame->area.width + 1;
tb = tt + target->frame->area.height + 1;
/* snapx and snapy ensure that the window snaps to the top-most
window edge available, without going all the way from
bottom-to-top in the stacking list
*/
if (snapx == NULL) {
if (cl >= tr && l < tr && l >= tr - resist.integer)
*x = tr, snapx = target;
else if (cr <= tl && r > tl && r <= tl + resist.integer)
*x = tl - w + 1, snapx = target;
if (snapx != NULL) {
/* try to corner snap to the window */
if (ct > tt && t <= tt && t > tt - resist.integer)
*y = tt + 1, snapy = target;
else if (cb < tb && b >= tb && b < tb + resist.integer)
*y = tb - h, snapy = target;
}
}
if (snapy == NULL) {
if (ct >= tb && t < tb && t >= tb - resist.integer)
*y = tb, snapy = target;
else if (!cb <= tt && b > tt && b <= tt + resist.integer)
*y = tt - h + 1, snapy = target;
if (snapy != NULL) {
/* try to corner snap to the window */
if (cl > tl && l <= tl && l > tl - resist.integer)
*x = tl + 1, snapx = target;
else if (cr < tr && r >= tr && r < tr + resist.integer)
*x = tr - w, snapx = target;
}
}
if (snapx && snapy) break;
}
/* get the screen boundaries */
area = screen_area(c->desktop);
al = area->x;
at = area->y;
ar = al + area->width - 1;
ab = at + area->height - 1;
/* snap to screen edges */
if (cl >= al && l < al && l >= al - resist.integer)
*x = al;
else if (cr <= ar && r > ar && r <= ar + resist.integer)
*x = ar - w + 1;
if (ct >= at && t < at && t >= at - resist.integer)
*y = at;
else if (cb <= ab && b > ab && b < ab + resist.integer)
*y = ab - h + 1;
}
static void event(ObEvent *e, void *foo)
{
g_assert(e->type == Event_Client_Moving);
resist(e->data.c.client, &e->data.c.num[0], &e->data.c.num[1]);
}
void plugin_startup()
{
dispatch_register(Event_Client_Moving, (EventHandler)event, NULL);
}
void plugin_shutdown()
{
dispatch_register(0, (EventHandler)event, NULL);
}
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