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#ifndef __color_h
#define __color_h
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#ifdef HAVE_STDINT_H
# include <stdint.h>
#else
# ifdef HAVE_SYS_TYPES_H
# include <sys/types.h>
# endif
#endif
#ifdef HAVE_STDINT_H
typedef uint32_t pixel32;
typedef uint16_t pixel16;
#else
typedef u_int32_t pixel32;
typedef u_int16_t pixel16;
#endif /* HAVE_STDINT_H */
#if (G_BYTE_ORDER == G_BIG_ENDIAN)
#define default_red_offset 0
#define default_green_offset 8
#define default_blue_offset 16
#define default_alpha_offset 24
#define render_endian MSBFirst
#else
#define default_alpha_offset 24
#define default_red_offset 16
#define default_green_offset 8
#define default_blue_offset 0
#define render_endian LSBFirst
#endif /* G_BYTE_ORDER == G_BIG_ENDIAN */
typedef struct color_rgb {
int r;
int g;
int b;
unsigned long pixel;
GC gc;
} color_rgb;
void color_allocate_gc(color_rgb *in);
XColor *pickColor(int r, int g, int b);
color_rgb *color_parse(char *colorname);
color_rgb *color_new(int r, int g, int b);
void color_free(color_rgb *in);
void reduce_depth(pixel32 *data, XImage *im);
void increase_depth(pixel32 *data, XImage *im);
extern int render_red_offset;
extern int render_green_offset;
extern int render_blue_offset;
extern int render_red_shift;
extern int render_green_shift;
extern int render_blue_shift;
extern int render_red_mask;
extern int render_green_mask;
extern int render_blue_mask;
extern int pseudo_bpc;
#define pseudo_ncolors() (1 << (pseudo_bpc * 3))
extern XColor *pseudo_colors;
#endif /* __color_h */
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