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#ifndef __color_h
#define __color_h
#include "render.h"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <glib.h>
#if (G_BYTE_ORDER == G_BIG_ENDIAN)
#define default_red_offset 0
#define default_green_offset 8
#define default_blue_offset 16
#define default_alpha_offset 24
#define render_endian MSBFirst
#else
#define default_alpha_offset 24
#define default_red_offset 16
#define default_green_offset 8
#define default_blue_offset 0
#define render_endian LSBFirst
#endif /* G_BYTE_ORDER == G_BIG_ENDIAN */
struct _RrColor {
const RrInstance *inst;
int r;
int g;
int b;
unsigned long pixel;
GC gc;
};
void color_allocate_gc(RrColor *in);
XColor *pickColor(const RrInstance *inst, gint r, gint g, gint b);
void reduce_depth(const RrInstance *inst, RrPixel32 *data, XImage *im);
void increase_depth(const RrInstance *inst, RrPixel32 *data, XImage *im);
#endif /* __color_h */
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