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// -*- mode: C++; indent-tabs-mode: nil; -*-
#ifdef HAVE_CONFIG_H
# include "../config.h"
#endif
#include "actions.hh"
#include <stdio.h>
namespace ob {
const unsigned int OBActions::DOUBLECLICKDELAY = 300;
OBActions::OBActions()
: _button(0)
{
// XXX: load a configuration out of somewhere
}
OBActions::~OBActions()
{
}
void OBActions::buttonPressHandler(const XButtonEvent &e)
{
OtkEventHandler::buttonPressHandler(e);
// XXX: run the PRESS guile hook
printf("GUILE: PRESS: win %lx modifiers %u button %u time %lx\n",
(long)e.window, e.state, e.button, e.time);
if (_button) return; // won't count toward CLICK events
_button = e.button;
}
void OBActions::buttonReleaseHandler(const XButtonEvent &e)
{
OtkEventHandler::buttonReleaseHandler(e);
// XXX: run the RELEASE guile hook
printf("GUILE: RELEASE: win %lx modifiers %u button %u time %lx\n",
(long)e.window, e.state, e.button, e.time);
// not for the button we're watching?
if (_button != e.button) return;
_button = 0;
// find the area of the window
XWindowAttributes attr;
if (!XGetWindowAttributes(otk::OBDisplay::display, e.window, &attr)) return;
// if not on the window any more, it isnt a CLICK
if (!(e.same_screen && e.x >= 0 && e.y >= 0 &&
e.x < attr.width && e.y < attr.height))
return;
// XXX: run the CLICK guile hook
printf("GUILE: CLICK: win %lx modifiers %u button %u time %lx\n",
(long)e.window, e.state, e.button, e.time);
if (e.time - _release.time < DOUBLECLICKDELAY &&
_release.win == e.window && _release.button == e.button) {
// XXX: run the DOUBLECLICK guile hook
printf("GUILE: DOUBLECLICK: win %lx modifiers %u button %u time %lx\n",
(long)e.window, e.state, e.button, e.time);
// reset so you cant triple click for 2 doubleclicks
_release.win = 0;
_release.button = 0;
_release.time = 0;
} else {
// save the button release, might be part of a double click
_release.win = e.window;
_release.button = e.button;
_release.time = e.time;
}
}
void OBActions::enterHandler(const XCrossingEvent &e)
{
OtkEventHandler::enterHandler(e);
// XXX: run the ENTER guile hook
printf("GUILE: ENTER: win %lx modifiers %u\n", (long)e.window, e.state);
}
void OBActions::leaveHandler(const XCrossingEvent &e)
{
OtkEventHandler::leaveHandler(e);
// XXX: run the LEAVE guile hook
printf("GUILE: LEAVE: win %lx modifiers %u\n", (long)e.window, e.state);
}
void OBActions::keyPressHandler(const XKeyEvent &e)
{
// XXX: run the KEY guile hook
printf("GUILE: KEY: win %lx modifiers %u keycode %u\n",
(long)e.window, e.state, e.keycode);
}
void OBActions::motionHandler(const XMotionEvent &e)
{
// XXX: i can envision all sorts of crazy shit with this.. gestures, etc
printf("GUILE: MOTION: win %lx modifiers %u x %d y %d\n",
(long)e.window, e.state, e.x, e.y);
}
}
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