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// -*- mode: C++; indent-tabs-mode: nil; -*-
#ifndef __actions_hh
#define __actions_hh
/*! @file actions.hh
@brief The action interface for user-available actions
*/
#include "otk/point.hh"
#include "otk/eventhandler.hh"
extern "C" {
#include <X11/Xlib.h>
}
namespace ob {
//! The action interface for user-available actions
/*!
When these actions are fired, hooks to the guile engine are fired so that
guile code is run.
*/
class OBActions : public otk::OtkEventHandler {
public:
struct ButtonReleaseAction {
Window win;
unsigned int button;
Time time;
ButtonReleaseAction() { win = 0; button = 0; time = 0; }
};
struct ButtonPressAction {
unsigned int button;
otk::Point pos;
ButtonPressAction() { button = 0; }
};
private:
// milliseconds XXX: config option
static const unsigned int DOUBLECLICKDELAY;
static const int BUTTONS = 5;
//! The mouse button currently being watched from a press for a CLICK
unsigned int _button;
//! The last button release processed for CLICKs
ButtonReleaseAction _release;
//! The point where the mouse was when each mouse button was pressed
/*!
Used for motion events as the starting position.
*/
ButtonPressAction *_posqueue[BUTTONS];
//! The delta x/y of the last motion sequence
int _dx, _dy;
//! Insert a button/position in the _posqueue
void insertPress(const XButtonEvent &e);
//! Remove a button/position from the _posqueue
void removePress(const XButtonEvent &e);
public:
//! Constructs an OBActions object
OBActions();
//! Destroys the OBActions object
virtual ~OBActions();
virtual void buttonPressHandler(const XButtonEvent &e);
virtual void buttonReleaseHandler(const XButtonEvent &e);
virtual void enterHandler(const XCrossingEvent &e);
virtual void leaveHandler(const XCrossingEvent &e);
virtual void keyPressHandler(const XKeyEvent &e);
virtual void motionHandler(const XMotionEvent &e);
};
}
#endif // __actions_hh
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