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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __frame_hh
#define __frame_hh
/*! @file frame.hh
*/
extern "C" {
#include <X11/Xlib.h>
}
#include "client.hh"
#include "otk/strut.hh"
#include "otk/rect.hh"
#include "otk/screeninfo.hh"
#include "otk/style.hh"
#include <string>
namespace ob {
//! Holds and decorates a frame around an OBClient (client window)
/*!
*/
class OBFrame {
private:
OBClient *_client;
const otk::ScreenInfo *_screen;
//! The style to use for size and display the decorations
const otk::Style *_style;
//! The window id of the base frame window
Window _window;
//! The size of the frame on each side of the client window
otk::Strut _size;
// decoration windows
Window _titlebar;
otk::Rect _titlebar_area;
Window _button_close;
otk::Rect _button_close_area;
Window _button_iconify;
otk::Rect _button_iconify_area;
Window _button_max;
otk::Rect _button_max_area;
Window _button_stick;
otk::Rect _button_stick_area;
Window _label;
otk::Rect _label_area;
Window _handle;
otk::Rect _handle_area;
Window _grip_left;
otk::Rect _grip_left_area;
Window _grip_right;
otk::Rect _grip_right_area;
//! The decorations to display on the window.
/*!
This is by default the same value as in the OBClient::decorations, but it
is duplicated here so that it can be overridden per-window by the user.
*/
OBClient::DecorationFlags _decorations;
//! Creates the base frame window
Window createFrame();
//! Creates a child frame decoration element window
Window createChild(Window parent, Cursor cursor);
//! Reparents the client window from the root window onto the frame
void grabClient();
//! Reparents the client window back to the root window
/*!
@param remap Re-map the client window when we're done reparenting?
*/
void releaseClient(bool remap);
public:
//! Constructs an OBFrame object, and reparents the client to itself
/*!
@param client The client window which will be decorated by the new OBFrame
@param style The style to use to decorate the frame
*/
OBFrame(OBClient *client, const otk::Style *style);
//! Destroys the OBFrame object
virtual ~OBFrame();
//! Load a style to decorate the frame with
void loadStyle(const otk::Style *style);
//! Update the frame to match the client
void update();
//! Shape the frame window to the client window
void updateShape();
//! Returns the frame's most-parent window, which is a child of the root
//! window
inline Window window() const { return _window; }
inline Window titlebar() const { return _titlebar; }
inline Window label() const { return _label; }
inline Window buttonIconify() const { return _button_iconify; }
inline Window buttonMax() const { return _button_max; }
inline Window buttonStick() const { return _button_stick; }
inline Window buttonClose() const { return _button_close; }
inline Window handle() const { return _handle; }
inline Window gripLeft() const { return _grip_left; }
inline Window gripRight() const { return _grip_right; }
};
}
#endif // __frame_hh
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