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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __frame_hh
#define __frame_hh
/*! @file frame.hh
*/
extern "C" {
#include <X11/Xlib.h>
}
#include "client.hh"
#include "otk/strut.hh"
#include "otk/rect.hh"
#include "otk/screeninfo.hh"
#include "otk/style.hh"
#include "otk/widget.hh"
#include "otk/button.hh"
#include "otk/focuswidget.hh"
#include "otk/focuslabel.hh"
#include <string>
namespace ob {
//! Holds and decorates a frame around an OBClient (client window)
/*!
*/
class OBFrame : public otk::OtkWidget {
private:
OBClient *_client;
const otk::ScreenInfo *_screen;
//! The style to use for size and display the decorations
otk::Style *_style;
//! The size of the frame on each side of the client window
otk::Strut _size;
//! The size of the frame on each side of the client window inside the border
otk::Strut _innersize;
// decoration windows
otk::OtkFocusWidget _plate; // sits entirely under the client window
otk::OtkFocusWidget _titlebar;
otk::OtkButton _button_close;
otk::OtkButton _button_iconify;
otk::OtkButton _button_max;
otk::OtkButton _button_stick;
otk::OtkFocusLabel _label;
otk::OtkFocusWidget _handle;
otk::OtkButton _grip_left;
otk::OtkButton _grip_right;
//! The decorations to display on the window.
/*!
This is by default the same value as in the OBClient::decorations, but it
is duplicated here so that it can be overridden per-window by the user.
*/
OBClient::DecorationFlags _decorations;
//! Reparents the client window from the root window onto the frame
void grabClient();
//! Reparents the client window back to the root window
/*!
@param remap Re-map the client window when we're done reparenting?
*/
void releaseClient(bool remap);
public:
//! Constructs an OBFrame object, and reparents the client to itself
/*!
@param client The client window which will be decorated by the new OBFrame
@param style The style to use to decorate the frame
*/
OBFrame(OBClient *client, otk::Style *style);
//! Destroys the OBFrame object
virtual ~OBFrame();
//! Set the style to decorate the frame with
virtual void setStyle(otk::Style *style);
//! Update the frame to match the client
void adjust();
//! Shape the frame window to the client window
void adjustShape();
//! Applies gravity for the client's gravity, moving the frame to the
//! appropriate place
void applyGravity();
//! Reversely applies gravity for the client's gravity, moving the frame so
//! that the client is in its pre-gravity position
void restoreGravity();
};
}
#endif // __frame_hh
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