diff options
| author | aura <nw@moneybot.cc> | 2026-03-10 01:35:50 +0100 |
|---|---|---|
| committer | aura <nw@moneybot.cc> | 2026-03-10 01:35:50 +0100 |
| commit | 8329d42d3e592f4cd42cdfa586e2325ddc76c898 (patch) | |
| tree | dec7e2a733bfc6b6384936c1f3ed067a42b59bb9 /assets/shaders/2d.fsh | |
| parent | 8ae8c85e9d3806cdb726e07f37e1b49484c5c48e (diff) | |
perf profiler, simplify 2d render, string struct, many small things
Diffstat (limited to 'assets/shaders/2d.fsh')
| -rw-r--r-- | assets/shaders/2d.fsh | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/assets/shaders/2d.fsh b/assets/shaders/2d.fsh index 15465af..ba1fa59 100644 --- a/assets/shaders/2d.fsh +++ b/assets/shaders/2d.fsh @@ -1,7 +1,19 @@ #version 150 +uniform sampler2D g_samplers[255]; + +const uint SAMPLER_ID_NONE = 255u; + +in vec2 g_texcoord; in vec4 g_color; +flat in uint g_sampler; void main() { - gl_FragColor = g_color; + vec4 color = g_color; + if( g_sampler != SAMPLER_ID_NONE ) { + vec4 tex_color = texture2D( g_samplers[g_sampler], g_texcoord ); + color *= tex_color; + if (color.a < 0.01) discard; + } + gl_FragColor = color; } |
