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| author | navewindre <boneyaard@gmail.com> | 2025-09-03 20:10:09 +0200 |
|---|---|---|
| committer | navewindre <boneyaard@gmail.com> | 2025-09-03 20:10:09 +0200 |
| commit | f8b92ce3aa08b1445c9f956d8166830946562d12 (patch) | |
| tree | 94e63a5aec9f8f52b577f56799e0c9201fd976a5 /assets/shaders/2d_overlay.fsh | |
a
Diffstat (limited to 'assets/shaders/2d_overlay.fsh')
| -rw-r--r-- | assets/shaders/2d_overlay.fsh | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/assets/shaders/2d_overlay.fsh b/assets/shaders/2d_overlay.fsh new file mode 100644 index 0000000..052f0bd --- /dev/null +++ b/assets/shaders/2d_overlay.fsh @@ -0,0 +1,17 @@ +precision mediump float; +varying vec2 in_texcoord; +varying vec2 in_texcoord2; +varying vec4 g_color; +uniform sampler2D in_sampler; +uniform sampler2D in_sampler2; + +void main() { + vec4 color = texture2D( in_sampler, in_texcoord ); + vec4 color2 = texture2D( in_sampler2, in_texcoord2 ); + + float brightness = (color.x + color.y + color.z) / 3.0; + vec3 blend = color2.xyz * brightness; + vec4 final = vec4( color2.xyz, color.a ); + + gl_FragColor = vec4( in_texcoord.x, fTexCoord.y, 0.0, 1.0 ); +} |
