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authornavewindre <boneyaard@gmail.com>2025-09-03 20:10:09 +0200
committernavewindre <boneyaard@gmail.com>2025-09-03 20:10:09 +0200
commitf8b92ce3aa08b1445c9f956d8166830946562d12 (patch)
tree94e63a5aec9f8f52b577f56799e0c9201fd976a5 /assets/shaders/2d_overlay.fsh
a
Diffstat (limited to 'assets/shaders/2d_overlay.fsh')
-rw-r--r--assets/shaders/2d_overlay.fsh17
1 files changed, 17 insertions, 0 deletions
diff --git a/assets/shaders/2d_overlay.fsh b/assets/shaders/2d_overlay.fsh
new file mode 100644
index 0000000..052f0bd
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+++ b/assets/shaders/2d_overlay.fsh
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+precision mediump float;
+varying vec2 in_texcoord;
+varying vec2 in_texcoord2;
+varying vec4 g_color;
+uniform sampler2D in_sampler;
+uniform sampler2D in_sampler2;
+
+void main() {
+ vec4 color = texture2D( in_sampler, in_texcoord );
+ vec4 color2 = texture2D( in_sampler2, in_texcoord2 );
+
+ float brightness = (color.x + color.y + color.z) / 3.0;
+ vec3 blend = color2.xyz * brightness;
+ vec4 final = vec4( color2.xyz, color.a );
+
+ gl_FragColor = vec4( in_texcoord.x, fTexCoord.y, 0.0, 1.0 );
+}