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authoraura <nw@moneybot.cc>2026-03-10 01:35:50 +0100
committeraura <nw@moneybot.cc>2026-03-10 01:35:50 +0100
commit8329d42d3e592f4cd42cdfa586e2325ddc76c898 (patch)
treedec7e2a733bfc6b6384936c1f3ed067a42b59bb9 /assets/shaders/2d_texcoord.fsh
parent8ae8c85e9d3806cdb726e07f37e1b49484c5c48e (diff)
perf profiler, simplify 2d render, string struct, many small things
Diffstat (limited to 'assets/shaders/2d_texcoord.fsh')
-rw-r--r--assets/shaders/2d_texcoord.fsh19
1 files changed, 0 insertions, 19 deletions
diff --git a/assets/shaders/2d_texcoord.fsh b/assets/shaders/2d_texcoord.fsh
deleted file mode 100644
index 38dc69c..0000000
--- a/assets/shaders/2d_texcoord.fsh
+++ /dev/null
@@ -1,19 +0,0 @@
-#version 150
-
-uniform sampler2D g_samplers[255];
-
-const int SAMPLER_ID_NONE = 255;
-
-in vec2 g_texcoord;
-in vec4 g_color;
-flat in int g_sampler;
-
-void main() {
- vec4 color = g_color;
- if( g_sampler != SAMPLER_ID_NONE ) {
- vec4 tex_color = texture2D( g_samplers[g_sampler], g_texcoord );
- color *= tex_color;
- if (color.a < 0.01) discard;
- }
- gl_FragColor = color;
-}