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authoraura <nw@moneybot.cc>2026-03-10 01:35:50 +0100
committeraura <nw@moneybot.cc>2026-03-10 01:35:50 +0100
commit8329d42d3e592f4cd42cdfa586e2325ddc76c898 (patch)
treedec7e2a733bfc6b6384936c1f3ed067a42b59bb9 /assets/shaders/2d_texcoord.vsh
parent8ae8c85e9d3806cdb726e07f37e1b49484c5c48e (diff)
perf profiler, simplify 2d render, string struct, many small things
Diffstat (limited to 'assets/shaders/2d_texcoord.vsh')
-rw-r--r--assets/shaders/2d_texcoord.vsh28
1 files changed, 0 insertions, 28 deletions
diff --git a/assets/shaders/2d_texcoord.vsh b/assets/shaders/2d_texcoord.vsh
deleted file mode 100644
index 80c7597..0000000
--- a/assets/shaders/2d_texcoord.vsh
+++ /dev/null
@@ -1,28 +0,0 @@
-#version 150
-
-uniform sampler2D g_samplers[255];
-
-in vec2 in_pos;
-in vec4 in_clr;
-in vec2 in_texcoord;
-in float in_sampler;
-
-out vec2 g_texcoord;
-out vec4 g_color;
-flat out int g_sampler;
-
-uniform vec4 g_screenratio;
-
-void main() {
- vec2 halfscreen = vec2( 1.0 / g_screenratio[0], 1.0 / g_screenratio[1] );
-
- vec4 pos = vec4( in_pos.x, in_pos.y, 1, 1 );
- pos[0] -= halfscreen[0];
- pos[1] -= halfscreen[1];
- pos[1] *= -1.0;
-
- g_texcoord = in_texcoord;
- g_color = in_clr;
- g_sampler = int(in_sampler * 255.0 + 0.5);
- gl_Position = ( pos ) * g_screenratio;
-}