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authorKasullian <tomkasull@gmail.com>2025-09-08 23:20:06 -0400
committerKasullian <tomkasull@gmail.com>2025-09-08 23:20:06 -0400
commitba6d14a7737ef7cd02b61586e39ca2162df3018d (patch)
treebfca13d4e4dd539fc357583ebc0347ec0c1144d0 /src/game
parentf8b92ce3aa08b1445c9f956d8166830946562d12 (diff)
glew, map parsing for windows
Diffstat (limited to 'src/game')
-rw-r--r--src/game/raycast.cpp2
-rw-r--r--src/game/world/draw.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/game/raycast.cpp b/src/game/raycast.cpp
index c82a3ed..d38eb0a 100644
--- a/src/game/raycast.cpp
+++ b/src/game/raycast.cpp
@@ -126,7 +126,7 @@ U32 ray_trace( TRACE* tr, VEC3 end ) {
}
void draw_player( GAME_DATA* game, PLAYER* pl ) {
- GL_PROGRAM* gl2d = game->shaders.gl2d;
+ GL_SHADER_PROGRAM* gl2d = game->shaders.gl2d;
VEC2 xy = { pl->pos.x, pl->pos.y };
gl_2d_frect( gl2d, xy - VEC2{ 5.f, 5.f }, { 10.f, 10.f }, CLR::RED() );
diff --git a/src/game/world/draw.cpp b/src/game/world/draw.cpp
index 9269a21..aad4d09 100644
--- a/src/game/world/draw.cpp
+++ b/src/game/world/draw.cpp
@@ -11,7 +11,7 @@ VEC2 world_project_pos(
GAME_DATA* game,
VEC3 pos
) {
- GL_3D* gl3d = (GL_3D*)game->shaders.gl3d;
+ GL3D* gl3d = (GL3D*)game->shaders.gl3d;
VEC4 clip = { pos.x, pos.z, pos.y, 1.f };
VEC4 ndc;