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-rw-r--r--src/csgo/csgoplayer.h36
1 files changed, 0 insertions, 36 deletions
diff --git a/src/csgo/csgoplayer.h b/src/csgo/csgoplayer.h
deleted file mode 100644
index ecf84c3..0000000
--- a/src/csgo/csgoplayer.h
+++ /dev/null
@@ -1,36 +0,0 @@
-//|_ _ _. _ ._ |_ _. _ |
-//| | (/_ (_| \/ (/_ | | | | (_| (_ |<
-
-#pragma once
-#include "csgoentity.h"
-
-class CSGOPLAYER : public CSGOENTITY {
-public:
- CSGOPLAYER( U32 base ) : CSGOENTITY( base ) {}
- CSGOPLAYER( const CSGOENTITY& other ) : CSGOENTITY( other.base ) {}
- CSGOPLAYER() = default;
-
- // this doesnt need to be a part of the aimbot.
- VEC3 get_bone_pos( I32 bone_id ) {
- return VEC3{
- csgop->read<F32>( m_dwBoneMatrix( ) + 0x30 * bone_id + 0x0c ),
- csgop->read<F32>( m_dwBoneMatrix( ) + 0x30 * bone_id + 0x1c ),
- csgop->read<F32>( m_dwBoneMatrix( ) + 0x30 * bone_id + 0x2c )
- };
- }
-
- NETVAR( m_bSpottedByMask , "DT_BaseEntity", I32 );
-
- NETVAR( m_aimPunchAngle , "DT_BasePlayer", VEC3 );
- NETVAR( m_hActiveWeapon , "DT_BasePlayer", U32 );
- NETVAR( m_iHealth , "DT_BasePlayer", I32 );
- NETVAR( m_vecOrigin , "DT_BasePlayer", VEC3 );
-
- NETVAR( m_clrRender , "DT_CSPlayer" , BYTECOLOR );
- NETVAR( m_flFlashMaxAlpha, "DT_CSPlayer" , F32 );
- NETVAR( m_iShotsFired , "DT_CSPlayer" , I32 );
- NETVAR( m_iTeamNum , "DT_CSPlayer" , I32 );
- NETVAR( m_lifeState , "DT_CSPlayer" , I32 );
-
- OFFSET( m_vecViewOffset , "m_vecViewOffset[0]", "DT_CSPlayer", VEC3, 0 );
-}; \ No newline at end of file