diff options
| author | navewindre <nw@moneybot.cc> | 2024-07-12 05:40:41 +0200 |
|---|---|---|
| committer | navewindre <nw@moneybot.cc> | 2024-07-12 05:40:41 +0200 |
| commit | 28f41cf689def99fb586bfca47b7e1786227a5a2 (patch) | |
| tree | 4a843c7785035ca548625ccf988ac924b8815f85 /src/csgo/csgoplayer.h | |
| parent | 2ebf959ec02048c15323e1bbfc63faedcf5067b6 (diff) | |
base shit
Diffstat (limited to 'src/csgo/csgoplayer.h')
| -rw-r--r-- | src/csgo/csgoplayer.h | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/src/csgo/csgoplayer.h b/src/csgo/csgoplayer.h deleted file mode 100644 index ecf84c3..0000000 --- a/src/csgo/csgoplayer.h +++ /dev/null @@ -1,36 +0,0 @@ -//|_ _ _. _ ._ |_ _. _ | -//| | (/_ (_| \/ (/_ | | | | (_| (_ |< - -#pragma once -#include "csgoentity.h" - -class CSGOPLAYER : public CSGOENTITY { -public: - CSGOPLAYER( U32 base ) : CSGOENTITY( base ) {} - CSGOPLAYER( const CSGOENTITY& other ) : CSGOENTITY( other.base ) {} - CSGOPLAYER() = default; - - // this doesnt need to be a part of the aimbot. - VEC3 get_bone_pos( I32 bone_id ) { - return VEC3{ - csgop->read<F32>( m_dwBoneMatrix( ) + 0x30 * bone_id + 0x0c ), - csgop->read<F32>( m_dwBoneMatrix( ) + 0x30 * bone_id + 0x1c ), - csgop->read<F32>( m_dwBoneMatrix( ) + 0x30 * bone_id + 0x2c ) - }; - } - - NETVAR( m_bSpottedByMask , "DT_BaseEntity", I32 ); - - NETVAR( m_aimPunchAngle , "DT_BasePlayer", VEC3 ); - NETVAR( m_hActiveWeapon , "DT_BasePlayer", U32 ); - NETVAR( m_iHealth , "DT_BasePlayer", I32 ); - NETVAR( m_vecOrigin , "DT_BasePlayer", VEC3 ); - - NETVAR( m_clrRender , "DT_CSPlayer" , BYTECOLOR ); - NETVAR( m_flFlashMaxAlpha, "DT_CSPlayer" , F32 ); - NETVAR( m_iShotsFired , "DT_CSPlayer" , I32 ); - NETVAR( m_iTeamNum , "DT_CSPlayer" , I32 ); - NETVAR( m_lifeState , "DT_CSPlayer" , I32 ); - - OFFSET( m_vecViewOffset , "m_vecViewOffset[0]", "DT_CSPlayer", VEC3, 0 ); -};
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