diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/gmod/paint.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/gmod/paint.cpp')
| -rw-r--r-- | cheat/gmod/paint.cpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/cheat/gmod/paint.cpp b/cheat/gmod/paint.cpp new file mode 100644 index 0000000..d744d9d --- /dev/null +++ b/cheat/gmod/paint.cpp @@ -0,0 +1,21 @@ +#include <intrin.h> + +#include "hooks.hpp" +#include "interface.hpp" +#include "context.hpp" +#include "math.hpp" + +#include "base_cheat.hpp" + +void __fastcall hooks::paint( void* ecx, void* edx, int mode ) { + static auto paint_o = g_gmod.m_engine_vgui->get_old_function< decltype( &hooks::paint ) >( 13 ); + if( g_gmod.m_panic ) return paint_o( ecx, edx, mode ); + + paint_o( ecx, edx, mode ); + + if( mode & 2 ) { + if( g_ctx.run_frame( ) ) { + g_cheat.m_visuals.store_data( ); + } + } +}
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