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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/gmod/playerlist.hpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/gmod/playerlist.hpp')
-rw-r--r--cheat/gmod/playerlist.hpp54
1 files changed, 54 insertions, 0 deletions
diff --git a/cheat/gmod/playerlist.hpp b/cheat/gmod/playerlist.hpp
new file mode 100644
index 0000000..56eac50
--- /dev/null
+++ b/cheat/gmod/playerlist.hpp
@@ -0,0 +1,54 @@
+#pragma once
+
+#include "context.hpp"
+#include "d3d.hpp"
+#include "interface.hpp"
+#include "ui_draw.h"
+
+#include <map>
+#include <algorithm>
+
+NAMESPACE_REGION( features )
+
+class c_player_list
+{
+ struct playeritem_t
+ {
+ playeritem_t( ) = default;
+ playeritem_t( char* name, bool* friends ) {
+ strcpy( m_name, name );
+ m_friend = friends;
+ }
+
+ char m_name[ 32 ]{ };
+ bool* m_friend{ };
+ };
+
+ bool m_open;
+ int m_x, m_y, m_w, m_h;
+ int m_tabwidth;
+ int m_tab;
+ int m_scrw, m_scrh;
+ int m_index;
+
+ std::vector< playeritem_t > m_items;
+ std::map< std::string, bool > m_friends;
+public:
+ inline bool& is_open( ) {
+ return m_open;
+ }
+
+ inline int& get_index( ) {
+ return m_index;
+ }
+
+ inline auto get_list( ) {
+ return m_items;
+ }
+
+ bool is_friend( const std::string& guid );
+
+ void operator()( );
+};
+
+END_REGION \ No newline at end of file