diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/internal_rewrite/begin_lock.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/internal_rewrite/begin_lock.cpp')
| -rw-r--r-- | cheat/internal_rewrite/begin_lock.cpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/begin_lock.cpp b/cheat/internal_rewrite/begin_lock.cpp new file mode 100644 index 0000000..5312eec --- /dev/null +++ b/cheat/internal_rewrite/begin_lock.cpp @@ -0,0 +1,67 @@ +#include <intrin.h>
+
+#include "hooks.hpp"
+#include "base_cheat.hpp"
+#include "context.hpp"
+
+void __fastcall hooks::begin_lock( void* ecx, void* edx ) { // THIS IS PROLLY NOT ENDLOCK, BUT WHATEVER
+ // signature:
+ // search "CL_CallPostDataUpdates: missing ent %d" in engine.dll.
+ // where framestagenotify gets called
+
+ static auto ret_addr = pattern::first_code_match< void* >( g_csgo.m_engine.dll( ), "A1 ? ? ? ? B9 ? ? ? ? 6A 00 FF 50 18 8B 15 ? ? ? ?" );
+
+ if( _ReturnAddress( ) == (void*)ret_addr ) {
+ g_ctx.m_stage = FRAME_NET_UPDATE_POSTDATAUPDATE_START;
+ g_cheat.m_visuals.world_modulate( );
+
+ static float last_time = 0.f;
+
+ if( g_ctx.run_frame( ) && g_ctx.m_local->is_valid( ) ) {
+ auto state = g_ctx.m_local->get_animstate( );
+
+ auto& anims = g_ctx.m_local->get_animdata( ).m_animlayers;
+
+ if( state && state->m_flLastClientSideAnimationUpdateTime != last_time ) {
+ for( size_t i{ }; i < 13; ++i ) {
+ auto& layer = g_ctx.m_local->m_AnimOverlay( ).GetElements( )[ i ];
+
+ if( layer.m_flWeight != anims.at( i ).m_flWeight || layer.m_flCycle != anims.at( i ).m_flCycle ) {
+ memcpy( &g_ctx.m_local->get_animdata( ).m_animlayers,
+ g_ctx.m_local->m_AnimOverlay( ).GetElements( ),
+ sizeof( C_AnimationLayer ) * 13 );
+
+ g_ctx.m_absyaw = state->m_flGoalFeetYaw;
+
+ last_time = state->m_flLastClientSideAnimationUpdateTime;
+ break;
+ }
+ }
+ }
+ }
+
+
+
+ /*if( g_settings.rage.anti_aim && g_ctx.run_frame( ) ) {
+ static float last_time = 0.f;
+
+ if( last_time != g_ctx.m_local->get_animstate( )->m_flLastClientSideAnimationUpdateTime ) {
+
+ }
+ }*/
+
+
+ //g_con->game_console_print( "net postdataupdate start\n" );
+
+ // FRAME_NET_UPDATE_POSTDATAUPDATE_START
+ g_cheat.m_extra.float_ragdolls( );
+
+ g_cheat.m_player_mgr.frame_stage_notify( );
+ g_cheat.m_prediction.frame_stage_notify( );
+ g_cheat.m_ragebot.m_resolver->frame_stage_notify( );
+ g_cheat.m_ragebot.m_lagcomp->fsn_render_start( );
+ g_cheat.m_skins( );
+ }
+
+ begin_lock_o( ecx, edx );
+}
\ No newline at end of file |
