diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/internal_rewrite/csm_shadows.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/internal_rewrite/csm_shadows.cpp')
| -rw-r--r-- | cheat/internal_rewrite/csm_shadows.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/csm_shadows.cpp b/cheat/internal_rewrite/csm_shadows.cpp new file mode 100644 index 0000000..b0aa5ed --- /dev/null +++ b/cheat/internal_rewrite/csm_shadows.cpp @@ -0,0 +1,10 @@ +#include "hooks.hpp"
+
+int __fastcall hooks::cl_csm_shadows_get_int( void* ecx_, void* edx_ ) {
+ static auto old_fn = g_csgo.m_csm_shadows->get_old_function< decltype( &cl_csm_shadows_get_int ) >( 13 );
+
+ if( g_settings.visuals.no_cascade_shadows )
+ return 0;
+
+ return old_fn( ecx_, edx_ );
+}
\ No newline at end of file |
