diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/internal_rewrite/d3d_sprite.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/internal_rewrite/d3d_sprite.cpp')
| -rw-r--r-- | cheat/internal_rewrite/d3d_sprite.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/d3d_sprite.cpp b/cheat/internal_rewrite/d3d_sprite.cpp new file mode 100644 index 0000000..8c26c37 --- /dev/null +++ b/cheat/internal_rewrite/d3d_sprite.cpp @@ -0,0 +1,12 @@ +#include "d3d_sprite.hpp" + +std::vector< d3d::c_sprite* > d3d::sprites; + +namespace icons +{ + d3d::c_sprite sprite_legit; + d3d::c_sprite sprite_rage; + d3d::c_sprite sprite_visuals; + d3d::c_sprite sprite_misc; + d3d::c_sprite sprite_config; +}
\ No newline at end of file |
