diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/internal_rewrite/do_post_screen_space_effects.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/internal_rewrite/do_post_screen_space_effects.cpp')
| -rw-r--r-- | cheat/internal_rewrite/do_post_screen_space_effects.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/do_post_screen_space_effects.cpp b/cheat/internal_rewrite/do_post_screen_space_effects.cpp new file mode 100644 index 0000000..1cdd00c --- /dev/null +++ b/cheat/internal_rewrite/do_post_screen_space_effects.cpp @@ -0,0 +1,17 @@ +#include "hooks.hpp" +#include "base_cheat.hpp" +#include "context.hpp" + +bool __fastcall hooks::do_post_screen_space_effects( void* ecx_, void* edx_, CViewSetup* setup ) { + static auto old_fn = do_post_screen_space_effects_o; + + g_ctx.m_drawing_postscreenspace = true; + if( g_csgo.m_engine( )->IsInGame( ) && g_ctx.m_local ) { + g_cheat.m_visuals.update_glow( ); + } + + bool ret = old_fn( ecx_, 0, setup ); + g_ctx.m_drawing_postscreenspace = false; + + return ret; +}
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