diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/internal_rewrite/end_lock.cpp | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/internal_rewrite/end_lock.cpp')
| -rw-r--r-- | cheat/internal_rewrite/end_lock.cpp | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/end_lock.cpp b/cheat/internal_rewrite/end_lock.cpp new file mode 100644 index 0000000..ee81d7a --- /dev/null +++ b/cheat/internal_rewrite/end_lock.cpp @@ -0,0 +1,22 @@ +#include <intrin.h> + +#include "hooks.hpp" +#include "base_cheat.hpp" +#include "context.hpp" + +void __fastcall hooks::end_lock( void* ecx, void* edx ) { // THIS IS PROLLY NOT ENDLOCK, BUT WHATEVER + + + // signature: + // search "CL_CallPostDataUpdates: missing ent %d" in engine.dll. + // where framestagenotify gets called + static auto ret_addr = pattern::first_code_match< void* >( g_csgo.m_engine.dll( ), "FF 50 18 FF 75 F0", 0x27 ); + if( _ReturnAddress( ) == ret_addr ) { + g_ctx.m_stage = FRAME_NET_UPDATE_POSTDATAUPDATE_END; + g_cheat.m_visuals.world_modulate( ); + + //g_con->game_console_print( "net postdataupdate end\n" ); + } + + end_lock_o( ecx, edx ); +}
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