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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/internal_rewrite/skins.hpp
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/internal_rewrite/skins.hpp')
-rw-r--r--cheat/internal_rewrite/skins.hpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/cheat/internal_rewrite/skins.hpp b/cheat/internal_rewrite/skins.hpp
new file mode 100644
index 0000000..f60deef
--- /dev/null
+++ b/cheat/internal_rewrite/skins.hpp
@@ -0,0 +1,33 @@
+#pragma once
+
+#include <cstring>
+
+class c_base_weapon;
+class IGameEvent;
+namespace features
+{
+ class c_skins {
+ private:
+ int m_last_index{ 0 };
+ bool m_needs_update{ };
+
+ int get_knife_index( );
+ const char* get_model_str( );
+
+ const char* get_glove_model( );
+
+ const char* get_killicon_str( );
+
+ //void override_knife( );
+ void override_gloves( );
+ void override_weapon( c_base_weapon* wep );
+ //void update_active_skin( );
+ int get_current_weapon_id( );
+ int get_weapon_id( c_base_weapon* );
+
+
+ public:
+ void operator()( );
+ void replace_deaths( IGameEvent* event );
+ };
+} \ No newline at end of file