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authorboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
committerboris <wzn@moneybot.cc>2018-11-28 16:00:02 +1300
commit3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch)
tree26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/tf2/IAppSystem.h
parente4729e4393d90271a3814c7a79950a660c48325a (diff)
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever. i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/tf2/IAppSystem.h')
-rw-r--r--cheat/tf2/IAppSystem.h31
1 files changed, 31 insertions, 0 deletions
diff --git a/cheat/tf2/IAppSystem.h b/cheat/tf2/IAppSystem.h
new file mode 100644
index 0000000..84af8c2
--- /dev/null
+++ b/cheat/tf2/IAppSystem.h
@@ -0,0 +1,31 @@
+#pragma once
+
+class AppSystemInfo_t;
+
+enum InitReturnVal_t;
+
+enum AppSystemTier_t {
+ APP_SYSTEM_TIER0 = 0,
+ APP_SYSTEM_TIER1,
+ APP_SYSTEM_TIER2,
+ APP_SYSTEM_TIER3,
+
+ APP_SYSTEM_TIER_OTHER,
+};
+
+using CreateInterfaceFn = void*( *)( const char*, int* );
+
+class IAppSystem {
+public:
+ // Here's where the app systems get to learn about each other
+ virtual bool Connect( CreateInterfaceFn factory ) = 0;
+ virtual void Disconnect( ) = 0;
+
+ // Here's where systems can access other interfaces implemented by this object
+ // Returns NULL if it doesn't implement the requested interface
+ virtual void *QueryInterface( const char *pInterfaceName ) = 0;
+
+ // Init, shutdown
+ virtual InitReturnVal_t Init( ) = 0;
+ virtual void Shutdown( ) = 0;
+}; \ No newline at end of file