diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/tf2/IAppSystem.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/tf2/IAppSystem.h')
| -rw-r--r-- | cheat/tf2/IAppSystem.h | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/cheat/tf2/IAppSystem.h b/cheat/tf2/IAppSystem.h new file mode 100644 index 0000000..84af8c2 --- /dev/null +++ b/cheat/tf2/IAppSystem.h @@ -0,0 +1,31 @@ +#pragma once
+
+class AppSystemInfo_t;
+
+enum InitReturnVal_t;
+
+enum AppSystemTier_t {
+ APP_SYSTEM_TIER0 = 0,
+ APP_SYSTEM_TIER1,
+ APP_SYSTEM_TIER2,
+ APP_SYSTEM_TIER3,
+
+ APP_SYSTEM_TIER_OTHER,
+};
+
+using CreateInterfaceFn = void*( *)( const char*, int* );
+
+class IAppSystem {
+public:
+ // Here's where the app systems get to learn about each other
+ virtual bool Connect( CreateInterfaceFn factory ) = 0;
+ virtual void Disconnect( ) = 0;
+
+ // Here's where systems can access other interfaces implemented by this object
+ // Returns NULL if it doesn't implement the requested interface
+ virtual void *QueryInterface( const char *pInterfaceName ) = 0;
+
+ // Init, shutdown
+ virtual InitReturnVal_t Init( ) = 0;
+ virtual void Shutdown( ) = 0;
+};
\ No newline at end of file |
