diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/tf2/IClientEntityList.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/tf2/IClientEntityList.h')
| -rw-r--r-- | cheat/tf2/IClientEntityList.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/cheat/tf2/IClientEntityList.h b/cheat/tf2/IClientEntityList.h new file mode 100644 index 0000000..18b4371 --- /dev/null +++ b/cheat/tf2/IClientEntityList.h @@ -0,0 +1,24 @@ +#pragma once
+#include "VFunc.h"
+
+class IClientEntity;
+class c_base_player;
+using model_t = uintptr_t;
+class client_ent_list {
+public:
+ template< typename T = IClientEntity > T* get_client_entity( int index ) {
+ return call_vfunc< T* ( __thiscall* )( void*, int ) >( this, 3 )( this, index );
+ }
+
+ template< typename T = IClientEntity > T* get_entity_from_handle( uintptr_t handle ) {
+ return call_vfunc< T*( __thiscall* )( void*, uintptr_t ) >( this, 4 )( this, handle );
+ }
+
+ int get_highest_entity_index( ) {
+ return call_vfunc< int( __thiscall* )( void* ) >( this, 6 )( this );
+ }
+
+ template< typename T = c_base_player > __forceinline T* get_local_player( ) {
+ return get_client_entity< T >( cl.m_engine( )->GetLocalPlayer( ) );
+ }
+};
\ No newline at end of file |
