diff options
| author | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
|---|---|---|
| committer | boris <wzn@moneybot.cc> | 2018-11-28 16:00:02 +1300 |
| commit | 3d412a4b30a9f7c7f51ea6562e694315948bd3da (patch) | |
| tree | 26d67dfd1f3e5fd12903ad13e85d0cb8bcf8f21c /cheat/tf2/IEngineVGui.h | |
| parent | e4729e4393d90271a3814c7a79950a660c48325a (diff) | |
cleaned up
in short, the cheat and loader are now separate solutions. unused stuff was moved into the legacy solution in case anyone wants to compile it or whatever.
i can change this back if you want to. also, i configured the loader to compile in x64, and have separate build types for linux and win64
Diffstat (limited to 'cheat/tf2/IEngineVGui.h')
| -rw-r--r-- | cheat/tf2/IEngineVGui.h | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/cheat/tf2/IEngineVGui.h b/cheat/tf2/IEngineVGui.h new file mode 100644 index 0000000..091c565 --- /dev/null +++ b/cheat/tf2/IEngineVGui.h @@ -0,0 +1,26 @@ +#pragma once
+
+enum VGuiPanel_t {
+ PANEL_ROOT = 0,
+ PANEL_GAMEUIDLL,
+ PANEL_CLIENTDLL,
+ PANEL_TOOLS,
+ PANEL_INGAMESCREENS,
+ PANEL_GAMEDLL,
+ PANEL_CLIENTDLL_TOOLS
+};
+
+enum PaintMode_t {
+ PAINT_UIPANELS = ( 1 << 0 ),
+ PAINT_INGAMEPANELS = ( 1 << 1 ),
+ PAINT_CURSOR = ( 1 << 2 ), // software cursor, if appropriate
+};
+
+class IEngineVGui {
+public:
+ virtual ~IEngineVGui( void ) { }
+
+ virtual unsigned int GetPanel( VGuiPanel_t type ) = 0;
+
+ virtual bool IsGameUIVisible( ) = 0;
+};
\ No newline at end of file |
